Skip to content

Physics 3D v0.0.6

Choose a tag to compare

@TheAvIGOLD TheAvIGOLD released this 14 Mar 21:56

πŸ” Changed:

Physics objects' names have been changed:
Now, a 'Collider' is represented as a physical 'Body', which consists of 'Shapes' (Shapes are responsible for collision between objects).

  • All physical settings such as mass, friction, etc. are components of the body and can be adjusted in the behavior parameters or set via actions.
  • Shapes are added via actions. The number of shapes for each object is unlimited (in previous versions, an object could only have one shape).
  • The FixedRotation parameter has been moved to the behavior as it is a property of the "Body".
  • All events have been reorganized

πŸ†• Added:

  • An offset parameter has been added for the shapes, allowing it to be shifted relative to the center of the body (the object's origin point).
  • New actions for force and impulse