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Physics 3D v0.0.6
π Changed:
Physics objects' names have been changed:
Now, a 'Collider' is represented as a physical 'Body', which consists of 'Shapes' (Shapes are responsible for collision between objects).
- All physical settings such as mass, friction, etc. are components of the body and can be adjusted in the behavior parameters or set via actions.
- Shapes are added via actions. The number of shapes for each object is unlimited (in previous versions, an object could only have one shape).
- The FixedRotation parameter has been moved to the behavior as it is a property of the "Body".
- All events have been reorganized
π Added:
- An offset parameter has been added for the shapes, allowing it to be shifted relative to the center of the body (the object's origin point).
- New actions for force and impulse