This repository was archived by the owner on Aug 14, 2025. It is now read-only.
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0.10.0+dev1
Pre-release
Pre-release
·
35 commits
to master
since this release
13 July 2025, 15:17 CDT
- Added Frame and Inset note meshes
- Fixed positioning of the Bliss chain head mesh
11 July 2025, 04:37 CDT
- Added chain heads to the note previews
- Adjusted positioning of the chain previews
- Fixed meshes with a filename of
Default.objadding duplicate mesh selection options forDefault - Fixed normals on the Flat, Flatter, and Disc chain link meshes
10 July 2025, 03:21 CDT
- Changed bomb scaling to directly modify the mesh, rather than the GameObjects themselves
- Re-enabled tweaks for modifiers dependent on note size
- (think I accidentally re-enabled this earlier on in 0.10, but it's now for sure intentionally re-enabled)
- Fixed chain link dots moving oddly in previews
5 July 2025, 23:18 CDT
- Added custom mesh support for chain elements
- Fixed chain note dots in the preview never moving with note scale
- Updated a few meshes, included ones I forgot about in the previous update (oops)
5 July 2025, 02:21 CDT
- Changed note scaling to directly modify the mesh, rather than the GameObjects themselves
- This fixes "pop-in" issues on maps utilizing Noodle Extensions to scale notes during gameplay
- Fixed chain debris taking on the full note mesh, rather than chain head/link meshes
brain too empty to continue on for now, getting the other Big Thing That Needs To Be Tested out while i have the brain capacity
4 July 2025, 15:05 CDT
- Added the ability to use custom
.objformatted 3D meshes for notes and note debris- I've provided some in the
UserData/NoteTweaks/Meshes/Notesfolder, will include a Blender template for exporting when I'm finished working on this version
- I've provided some in the
- Added Oval arrow/face mesh
- Updated the 1.40.x version to build against 1.40.6
- Fixed the 1.40.x (non-debug) build not building with compiler optimize flags
Note
0.9.6 will be the probably-last version of NoteTweaks I release for versions of the game using Unity 2019 and Unity 2021 (which is anything earlier than 1.37.2). There are some newer operations I'm using that aren't supported in those versions of the game (namely anything dealing with runtime mesh modification).
I'm not completely dropping support for it, it's essentially just on a permanent feature freeze past 0.9.5.