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This will allow less hit sound dropouts for packs that use shorter audio clips
Added volume multiplier settings for each of the hit sound types
Active sound pack is initialized once SoundEffectAssets has initialized after starting the game, instead of waiting for the main camera to switch for the first time
Forced voice counts to their maximums
Fixed sample count on loaded audio files mistakenly being multiplied by the amount of audio channels
Fixed some debug messages mistakenly left in on release builds
Updated UnityEngine.Modules dependency to the version of Unity that now ships with the game (6000.2.7)