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0.1.0

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@TheBlackParrot TheBlackParrot released this 06 Nov 05:40
  • Added a setting to change hit sound buffer length
    • This will allow less hit sound dropouts for packs that use shorter audio clips
  • Added volume multiplier settings for each of the hit sound types
  • Active sound pack is initialized once SoundEffectAssets has initialized after starting the game, instead of waiting for the main camera to switch for the first time
  • Forced voice counts to their maximums
  • Fixed sample count on loaded audio files mistakenly being multiplied by the amount of audio channels
  • Fixed some debug messages mistakenly left in on release builds
  • Updated UnityEngine.Modules dependency to the version of Unity that now ships with the game (6000.2.7)