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Depot Co. v1.10.7

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@TheCodingDad-TisonK TheCodingDad-TisonK released this 02 Oct 21:40
· 78 commits to main since this release

Depot Co. is NOT a Farming Simulator product. It has nothing to do with Farming Simulator, GIANTS Software or any Farming Simulator mod. It is a separate, standalone hobby project that exists only because its author enjoyed making it.

v1.10.7: playtest fixes

From a real-time run through the first day: clock in, open IN 1, sign for the truck, unload three pallets with the jack, rack them, pick for the first order, release it to the pack line, load the parcel and dispatch the truck. All of that works. Three things did not:

  • A new game started at 10:30. The main menu shows the hall at 10:30 and the clock stayed there when you pressed start, so the 07:30 truck the intro promises had already been and gone. A new game starts at 06:00 now.
  • The hall was dark in the morning. Six high bays laid out for the old 40 by 28 hall left most of the 60 by 48 hall unlit. Nine high bays on a 20 by 15 m grid cover it.
  • The first-aid box in the lobby hung over the window. It is beside the door.

Also: the world keeps ticking while the browser tab is hidden, so a docked truck does not wait on a tab switch (the pause menu still stops the clock when the pointer is released).

Everything in v1.10.6 is in this build too.

Install: run Depot-Co-Setup-1.10.7.exe. It installs per user with no admin rights. Builds are not signed, so SmartScreen will warn on first run. Or play in a browser: clone the repo and run node tools/serve.js.

Full Changelog: v1.10.6...v1.10.7