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Depot Co. v1.20.0

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@TheCodingDad-TisonK TheCodingDad-TisonK released this 08 Oct 11:21
· 29 commits to main since this release

This is NOT a Farming Simulator product. Depot Co. has nothing to do with Farming Simulator, GIANTS Software, or any Farming Simulator mod, including the Realistic Farming mods by the same author. It is a separate, standalone hobby project.

v1.20.0: An improvement pass

A pass over the whole game looking for rough edges, not bugs. Nothing has been removed; a lot of small things work the way you would expect them to now.

The scanner

  • The Home page alerts more of what wants a hand: an inbound truck in its last hour with pallets still aboard, an outbound truck at a manual dock with parcels of its lane packed and not loaded, a contract offer (Enter accepts it, the PC still declines), and a wrapper film nearly out.
  • Every page keeps its own cursor. A look at the map and back lands on the row you were on.
  • The returns waypoint follows the returns hall. Once the hall is open, the alert and the Orders page point at the intake rather than at the desk that is no longer there; a return on the belt has a waypoint too. The text in your hand, the feed and the office PC say the hall when it is the hall.

The HUD and the menus

  • The clock says Sunday all day, so no trucks and no orders reads as the depot closed rather than the game stuck.
  • The orders count turns red and counts the late ones.
  • The pause menu says when it saved and to which slot, and the main menu's slot rows show when each depot was last saved.
  • A save the browser refuses to write is said once on the HUD instead of lost in silence.

Settings and photo mode

  • Head bob is a setting, on by default.
  • The wheel zooms the photo lens from wide to long; leaving photo mode puts the lens back.
  • The quality setting also sets the shadow map size and how many drops and flakes fall.

Build mode, the building and the yard

  • Wall pieces hang in the production wing and the annex halls. A poster carried into Hall 3 used to find no wall and land in mid-air.
  • The catalogue's Removed list says where each piece stood (five of them are all "fire extinguisher"), and the room group shows the depot's comfort.
  • A bought picture keeps its print, a parked car its colour and a tree its size through every move, turn and reload.
  • The lobby timetable lists the returns truck once the returns hall is open.
  • The shift board in the wing counts today's boxes against its daily target, and its jam line is green when there is no jam.
  • The vending machine says when the snack is still working and when you are short of change, like the coffee machine; the coffee prompt says until when.
  • E on a hall shutter, or on the shut OUT 3 door, opens the shop page where the thing that opens it is sold.
  • The charger display follows the battery percentage as it charges.
  • The standing fan's head sweeps side to side. The microwave pings after its two minutes.
  • The annex halls get a first-aid box each, and their high bays hang at the main hall's height.
  • The cable tray rungs, the sprinkler heads, the rack-end hatch and the pigeons cover the whole 72 m hall; they stopped at the old 40 m hall's bounds.
  • The break room door gets its mat and crossing line. A dock built mid-game gets its tyre marks and oil at once. The road whitens with the yard in snow.

Under the hood

  • The forklift's charging cable rebuilds its tube only when an end has moved; a forklift parked on charge all day cost a new geometry every frame.
  • Only the moving parts of the clocks, the stretch wrapper and the hinged doors are dynamic now; everything else on them joins the static bake.
  • One shared material for the high-bay reflectors, the dock steps and rails, every console and cabinet panel, the desk keys, the books, the parts bins and the vending packets. Each used to be a draw of its own. The suite ends on 885 draw calls, down from 927.
  • The rain and snow loops read the trailer bounds once a frame, not once a drop.
  • 340 smoke checks (was 319). CHANGELOG, README, Player Guide and Architecture updated.

Full Changelog: v1.19.0...v1.20.0