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v1.0.3.0 — Bug fixes from first testing round

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@TheCodingDad-TisonK TheCodingDad-TisonK released this 13 Mar 19:20
· 40 commits to main since this release
129fcdd

This release resolves all 7 issues reported during the first live testing session, and completes several features that were wired in but not fully functional.

Bug Fixes

Issue Fix
#11 Log spam Activatable now blocks while executor has an active trigger — no more "chain already active" flood
#7 Keybind conflict F8 callback guards against open dialogs; won't fire over 3rd-party GUIs
#6 Invisible text TextInput profiles now have dark background — typed text is visible
#5 No 3D marker New triggers default to SHOP marker; CTMarkerManager fully wired
#10 Conditions stub ITEM_CHECK now has fill-type name input + quantity stepper
#9 Missing help Help button added to Management dialog with quick-reference guide
#8 All buttons ESC Create New is now in footer BoxLayout as buttonOK — Enter key works

New in this build

  • CTMarkerManager — 3D floating shopping bag icon above each trigger in the world
  • CTSettingsDialog — In-game settings panel (mod enable, notifications, debug mode, radius, duration)
  • CustomScriptTrigger — CALLBACK, EVENT_HOOK, SCHEDULED, CONDITIONAL_CB trigger types for mod inter-op
  • Management pagination — Browse more than 10 triggers across pages

Compatibility

Saves from v1.0.2.0 load cleanly — no migration needed.