Adds 43+ dynamic random events, a physics overhaul, and a full in-game settings screen to Farming Simulator 25 — making every playthrough feel different.
Download Latest Release • Report Bug • FS22 Version
ℹ️ Info
This mod is actively developed and supported on GitHub. Any uploads to other platforms not listed in the Availability section may not be authorized.
Random World Events is the full FS25 rewrite of the FS22 original. It introduces a probabilistic event engine that fires timed world events during gameplay, affecting your economy, vehicles, fields, and more. Each event has configurable intensity, duration, and cooldown. A separate physics layer applies terrain-aware wheel grip and suspension tuning to the vehicle you're driving, every frame.
All settings save per-savegame, so each farm can have its own configuration.
- 43+ unique events across 4 active categories
- Configurable frequency (1–10), intensity (1–5), and cooldown (1–240 min)
- Events trigger automatically on a probability timer during gameplay
- Manual trigger via F9 or the
rweTestconsole command - Per-category enable/disable toggles (economic, vehicle, field, special)
- In-game HUD notifications and warnings when events start and end
- Single active event at a time — a cooldown prevents event spam
Government subsidies, market booms and crashes, tax refunds, loan interest, seed/fuel/fertilizer/equipment discounts, insurance payouts, export opportunities, economic crises, and more.
Speed boosts, free fuel refills, fuel leaks, minor accidents, fleet repair bills, visual upgrades, vehicle cleaning, and engine trouble.
Crop yield bonuses and penalties, fertilizer effectiveness changes, seed growth speed adjustments, harvest modifiers, and field sale price shifts.
Time acceleration, time slowdown, XP bonuses and penalties, money multipliers, equipment durability changes, trade price bonuses, and town festivals.
- Terrain-aware wheel grip — asphalt, dirt, field, grass, and snow each have distinct friction values
- Suspension stiffness multiplier applied per-wheel every frame
- All physics values are tunable from the in-game settings screen
- Debug mode logs per-wheel grip data to the console
Full tabbed GUI accessible from the game's menu:
- Events Tab — toggle categories, set frequency/intensity/cooldown, enable notifications
- Physics Tab — tune wheel grip, suspension stiffness, articulation damping, center-of-mass strength
Settings are stored alongside each savegame — different farms can have different configurations without touching the mod files.
- Download
FS25_RandomWorldEvents.zipfrom the latest release. - Place the zip in your FS25 mods folder:
- Windows:
Documents\My Games\FarmingSimulator2025\mods\
- Windows:
- Launch Farming Simulator 25.
- When starting or loading a savegame, enable Random World Events in the mod selection screen.
- Load into your farm — you'll see a confirmation notification when the mod initializes.
| Setting | Default | Range | Description |
|---|---|---|---|
enabled |
true |
— | Master on/off switch |
frequency |
5 |
1–10 | Event trigger probability |
intensity |
2 |
1–5 | Event magnitude |
cooldown |
30 |
1–240 min | Minimum time between events |
showNotifications |
true |
— | HUD notices when events start/end |
showWarnings |
true |
— | Warning-level notifications |
economicEvents |
true |
— | Enable economic category |
vehicleEvents |
true |
— | Enable vehicle category |
fieldEvents |
true |
— | Enable field category |
specialEvents |
true |
— | Enable special category |
| Setting | Default | Range | Description |
|---|---|---|---|
wheelGripMultiplier |
1.0 |
0.1–5.0 | Base wheel friction scale |
suspensionStiffness |
1.0 |
0.1–5.0 | Spring force multiplier |
articulationDamping |
0.5 |
0.1–5.0 | Articulation damping factor |
comStrength |
1.0 |
0.1–5.0 | Center-of-mass strength |
Open the in-game console (` key) and type any of these:
| Command | Description |
|---|---|
rwe |
Show all available commands |
rweStatus |
Show current status — enabled state, active event, cooldown |
rweTest |
Force-trigger a random event immediately |
rweEnd |
Forcibly end the currently active event |
rweDebug on|off |
Toggle debug mode (verbose logging) |
rweList [category] |
List all registered events, optionally filtered by category |
| Key | Action |
|---|---|
| F9 | Force-trigger a random event |
| F3 | Open settings screen (coming soon) |
| Platform | Status |
|---|---|
| GitHub | ✅ Official Source |
| ModHub | 🔄 Pending |
| KingMods | 🔄 Pending |
| Version | Date | Notes |
|---|---|---|
| v2.0.0.0 | 2026-02 | Full FS25 rewrite — new event engine, physics layer, tabbed GUI, per-savegame settings |
- Wildlife/animal events — category toggle exists but events are not yet implemented
- Weather events — category toggle exists but events are not yet implemented
- Multiplayer — declared as supported but money/physics changes are local-only; proper network sync is not yet implemented
- Physics values —
articulationDampingandcomStrengthare configurable but not yet wired to an FS25 physics API call
- Complete wildlife/animal event category
- Complete weather event category
- Multiplayer-safe money synchronization
- Full F3 settings screen keybind
- Event history log viewable in-game
- Weighted event selection (rare vs. common events)
This is a ground-up rewrite for FS25. FS22 savegame settings will not transfer — configure the mod fresh in each savegame. The event catalog has been expanded and the physics system is new in v2.
- Author: TisonK
- Special Thanks: FS25 modding community and everyone who reported bugs on the FS22 version
Found a bug or have a feature request? Open an issue on GitHub:
👉 https://github.com/TheCodingDad-TisonK/FS25_RandomWorldEvents/issues
All rights reserved.
Unauthorized redistribution, modification, reuploading, or claiming this mod as your own is strictly prohibited.
Original author: TisonK
Enjoy a more unpredictable farming experience! 🌾