Godot Addon for color swatch management. Photoshop style.
This addon adds a new Dock to the Godot editor which displays color swatches, and a basic color picker. Godots own color picker can be opened by clicking the color preview. Colors are stored in your ProjectSettings using a string name.
- Left Click: Select Color, this opens the editor for that color.
- Right Click: Copy the HTML code for the color. Alpha is included if it is not 1.0.
- Right Click + Shift: Duplicate the color and select the new instance.
Color editing is possible using HSV (°%%), RGB8 (255, 255, 255), Alpha (%), and Hex formats. Colors are stored in the ProjectSettings.
This repository is designed to be loaded as a GIT Submodule. How you add these depends on your client of choice.
Refer to this if you're mad enough to use the command line :P
Alternatively, download the zip from this page and unpack it into your addons folder under res://addons/MagicMacros
These features may be added in the future:
- Color Constant Map generator.
- Folders.
- Swatch linking.
- Gradients.
- The ability to apply colors directly to common properties on selected Nodes/Resources.
Check out MagicMacros, a basic Godot Script Editor snippet and macro engine. https://github.com/TheDuriel/MagicMacros
Alternatively check out Nylon! https://theduriel.itch.io/nylon
Nylon for Godot is a Deep Dialogue sequencing addon, perfect for making complex RPG dialogue, cutscenes, and more. It's easily modified and used over the network as well, and includes a template project that incldues many many more utility systems for quickly building up your own game. Including menu and game state management, option menus, save files, audio, and more.
I don't have a donation link. But instead of giving something for nothing, you can buy Nylon above! And get something in the process! :D
This repository is provided as is. However I will happily answer questions via twitter: https://twitter.com/the_duriel