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Colorator

Godot Addon for color swatch management. Photoshop style.

What does this do?

This addon adds a new Dock to the Godot editor which displays color swatches, and a basic color picker. Godots own color picker can be opened by clicking the color preview. Colors are stored in your ProjectSettings using a string name.

How to Use:

  • Left Click: Select Color, this opens the editor for that color.
  • Right Click: Copy the HTML code for the color. Alpha is included if it is not 1.0.
  • Right Click + Shift: Duplicate the color and select the new instance.

Color editing is possible using HSV (°%%), RGB8 (255, 255, 255), Alpha (%), and Hex formats. Colors are stored in the ProjectSettings.

Installation

This repository is designed to be loaded as a GIT Submodule. How you add these depends on your client of choice.

Refer to this if you're mad enough to use the command line :P

Alternatively, download the zip from this page and unpack it into your addons folder under res://addons/MagicMacros

Future Features

These features may be added in the future:

  • Color Constant Map generator.
  • Folders.
  • Swatch linking.
  • Gradients.
  • The ability to apply colors directly to common properties on selected Nodes/Resources.

Looking for more?

Check out MagicMacros, a basic Godot Script Editor snippet and macro engine. https://github.com/TheDuriel/MagicMacros

Alternatively check out Nylon! https://theduriel.itch.io/nylon

Nylon for Godot is a Deep Dialogue sequencing addon, perfect for making complex RPG dialogue, cutscenes, and more. It's easily modified and used over the network as well, and includes a template project that incldues many many more utility systems for quickly building up your own game. Including menu and game state management, option menus, save files, audio, and more.

Support me!

I don't have a donation link. But instead of giving something for nothing, you can buy Nylon above! And get something in the process! :D

Need support?

This repository is provided as is. However I will happily answer questions via twitter: https://twitter.com/the_duriel

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Swatch library management for Godot Engine

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