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Releases: TheElixZammuto/moonlight-xbox

1.18.1

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@TheElixZammuto TheElixZammuto released this 16 Jun 16:40

What's Changed

Gamepad handling improvements:

  • Add a 50ms delay when holding down the View or Menu button. This should prevent most unwanted button presses when bringing up the Quick Menu.
  • Remove alternate LB+LT+RB+RT quick menu option, because these buttons are too important to be buffered to avoid unwanted presses.
  • Gamepad addition and removal events are now reported to the server.
  • Multiple gamepads should handle add/remove events more reliably.
    Quick Menu:
  • New option to switch frame pacing modes on the fly, and the current mode is now shown in stats.
  • New option to reset the decoder if your stream starts to show artifacts.
  • Guide Button (long) now works correctly. #268
  • Add a Show Keyboard option.
    Improve compatability with Wolf (Games on Whales).
    Log timestamps now use the real time as the prefix.
    Various improvements to menu stability.

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Full Changelog: 1.18.0...1.18.1

1.18.0

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@TheElixZammuto TheElixZammuto released this 11 Jan 21:49
3f4bc22

What's Changed

  • Input: send empty packet after triggering menu to prevent host seeing a held button by @andygrundman in #223
  • Fix race condition that caused a crash: decoder could start before stats object is created by @andygrundman in #231
  • Port new D3D shaders from upstream. Refactor render loop's D3D usage. by @andygrundman in #224
  • feat(UI): improvement to UI host and app state-handling, as well as added features by @mpotrykus in #227
  • Improve Xbox One performance by @andygrundman in #239
  • Fix hdrMode=1 query string to use Enable HDR checkbox by @andygrundman in #242
  • Add back init_mdns by @mpotrykus in #247
  • Add some developer debug around missed present deadlines by @TheElixZammuto in #245
  • Fix stream load display by @mpotrykus in #246

Full Changelog: 1.17.10...1.18.0

Version 1.17.10

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@TheElixZammuto TheElixZammuto released this 30 Nov 19:41
dd543c6

What's Changed

  • ProcessInput: don't send input packets unless gamepad data has changed by @andygrundman in #220
  • Fix 60 & 120fps frame pacing issues and eliminate screen tearing at 120hz by @andygrundman in #222

Full Changelog: 1.17.8...1.17.10

Version 1.17.9

Version 1.17.9 Pre-release
Pre-release

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@TheElixZammuto TheElixZammuto released this 18 Nov 21:51
3d879c9

What's Changed

  • ProcessInput: don't send input packets unless gamepad data has changed by @andygrundman in #220

Full Changelog: 1.17.8...1.17.9

Version 1.17.8

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@TheElixZammuto TheElixZammuto released this 01 Nov 18:31

What's Changed

Full Changelog: 1.17.6...1.17.8

Version 1.17.6

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@TheElixZammuto TheElixZammuto released this 07 Sep 14:26
1f20c78

What's Changed

  • Add support for clientRefreshRateX100, enabling streaming at 59.94 or 119.88 hz by @andygrundman in #200 - This is currently not implemented in Sunshine yet
  • Fixed bindings for screen margins by @Herdo in #203
  • Add ImGui-based graphs to stats display. Add network jitter (pacing) drop stat. by @andygrundman in #205
  • Decode audio to float32. Improve miniaudio buffer handling, cleanup, and reconnection. by @andygrundman in #206

New Contributors

Full Changelog: 1.17.5...1.17.6

Version 1.17.5

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@TheElixZammuto TheElixZammuto released this 05 Apr 14:36

What's Changed

Full Changelog: 1.17.0...1.17.5

Version 1.17.0

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@TheElixZammuto TheElixZammuto released this 14 Feb 20:48
4edf77e

What's Changed

  • fix(HDR): prioritize higher bit rate when choosing mode by @mpotrykus in #164, fixes #161 #139
  • Wake On Lan by @mpotrykus in #165, fixes #69
  • Added Intra-Refresh workaorund (requires 2025* versions of Sunshine)

New Contributors

Full Changelog: 1.16.3...1.17.0

Version 1.16.3

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@TheElixZammuto TheElixZammuto released this 18 Aug 10:16
0790d8b

What's Changed

New Contributors

Full Changelog: 1.16.1...1.16.3

Version 1.16.1

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@TheElixZammuto TheElixZammuto released this 07 Apr 08:10

Rebuilt version 1.16.0 with the correct libgamestream configuration (fixes #121)