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Exporting Models

Philip edited this page Dec 30, 2017 · 3 revisions

Exporting an xModel

To export models to Call of Duty:

  1. Set the file path in the export window for where you want the model to be saved to and the format (ASCII (xmodel_export)/Binary (xmodel_bin)).

  2. Select Meshes/Joints (At least one mesh or joint must be selected.)

  3. Click "Export Selected".

If your model has cosmetic bones, you can select the bone and press "Set selected as Cosmetic Parent", this is explained in more detail on the Cosmetic Bones page.

If you are exporting a model to be used as an animation model, you only need to select the joints. However for APE/Asset Manager to convert the file to an xmodel for use in-game, it must have meshes.

It is recommended that you delete non-deformer history before exporting meshes, as these can corrupt the output (specifically weights).

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