1.5.0
Release Notes
This is mostly a long awaited version bump to verify use for version 14, but there was some cleanup with the Dragon Relic Aspect and the Emotion Relic Aspect. The time has also come for you to take your relics to the stars and beyond!
Data Updates
- Improved automation for Dragon Aspect, including initial selection of Draconic Ancestor (currently only supports remaster dragons, no plans to include legacy dragons unless it is openly desired).
- Breath of Dragons will automatically update the description to match the breath shape and damage type. Now includes
area-damageroll option. - Removed now unnecessary Breath of The Dragons duplicates.
- Draconic Resistance now gives you a choice of energy resistance if the draconic ancestor does not have an energy damage type associated. Removed support for poison damage as a result, as it was technically not RAW.
- Added light automation for Emotion aspect, including initial selection of an emotion. This really only affects automating the status bonus for Emotion Surge and adding a description for Fervor. More may be added in the future, but my time to work on this module has been very limited.
- Added new Relic Example: Shimmering Moon Chain. This is an example of an armor relic that uses a specific magic item as a base. Not representative of the full scope of changes you can make.
- Added working Macro for Lashing Currents internally (Thanks again, esheyw).
Additional Notes
- Foundry Version 14 Verified
- Added Support for the SF2e system
- Updated Minimum Foundry Version to V13
- Removed recommendation for Macro Helper Library as the macro needed from it was integrated directly into the module.
Next Update Plans
I still plan to add to the module, but the time I have to work on it becomes increasingly strict as the days go by. I am overall happy with the current status of the module, and will mostly version bumps, bugfixes and typo correction, adding to the list example relics, improving journal entries. That said, my plans for the next major update is some way of choosing a relic and adding a special tag to it so that it is easier to make custom effects that affect said relic with Rule Elements and Macros.