v1.1.8
I've been too busy to finish some stuff I wanted for this release, but rather than sit on it for another week I'll just release what I've got working now, as well as some fixes.
New Features
- Added Subtle Turn Markers: a pulsing glow replaces native turn markers on active combatant tokens; an optional Colored Glow sub-setting tints the glow using player color for heroes and group color for squads
- Squad HUD now shows a captain indicator icon (grayed when unassigned, clickable by the Director to assign/reassign) and draws a dashed line in the group color from the HUD to the captain token
- Added two Null: Psionic Martial Arts settings under Conditions: Grab Intuition (on by default) uses Intuition instead of Might for grab size checks; a homebrew variant (off by default, hidden without Homebrew Options) removes the speed penalty while grabbing an equal or larger creature
- Crossfade: melee and ranged edge availability now shown as active effects on the actor, cleared on use or at turn rollover; state persists on the combatant across reloads, and edge pills always appear in the roll dialog (disabled when ineligible, manually toggleable)
Tweaks and Additions
- DSTD grabbed condition button now shows an effect icon, undo button, and a disabled settings cog, matching the layout of other DSTD condition buttons
- Crossfade edge availability now shows as a toggleable pill in the roll dialog, matching other edge sources; the pill appears but starts disabled when the type was already used last turn, allowing manual override
- High Ground pill now always appears in the roll dialog regardless of whether DS Terrain Designer is active; it starts disabled without DS Terrain Designer so the user can enable it contextually
- Multi-member non-minion combatant groups now show group-style turn start/end messages in the combat log, matching the behaviour of minion squads
- Squad HUD now avoids overlapping any active combatant token when positioning, not just the squad's own members
- Squad Labels settings renamed to Squad Tools; settings reorganized with section headers and sub-setting disabling for Squad Labels, Subtle Turn Markers, and Squad HUD
- Squad HUD lock now shows a pointer cursor on hover
Bug Fixes
- Fixed Subtle Turn Markers glow persisting on minion group tokens after their turn ends when a non-squad combatant activates next (#31)
Full Changelog: v1.1.7...v1.1.8