I will be offline for a week on vacation but I wanted to get this quick patch out first, some quality of life and some bug fixes.
Tweaks and Additions
- Added Ability Targeting and Group Actions master toggles to Ability Automation settings; Ability Targeting disables the pre-roll target picker entirely, Group Actions disables coordinated minion squad attacks
- Auto-Confirm Target Selection now also controls whether the target picker is skipped automatically when only one valid target exists
- When Enforce Ability Range is off, the target picker now includes out-of-range tokens highlighted in amber; selecting any of them posts a warning on confirm
- Added two new Forced Movement settings under Home Rules: Negative Elevation Blocks FM (on by default) controls whether tokens at negative elevation are treated as burrowing; Status Determines Movement Mode makes the Burrow and Fly Foundry statuses the sole determinant of movement mode regardless of elevation (#29)
- Flying targets (Fly status active and above ground, or Status Mode on) now automatically receive vertical forced movement; forced push sends them up and forced pull sends them down
- DSTD panel pre-seeds a removable Flying modifier chip on FM buttons when the target has the Fly status at time of ability posting
- Squad group actions now resolve FM source to the acting minion; if multiple minions targeted the same token a picker lets the Director choose which one executes the move (out-of-range candidates are filtered out automatically)
Bug Fixes
- Fixed Health Estimate hide mode re-enabling after changing any Health Estimate setting (#34)
- Fixed custom ActiveEffect enrichers in ability descriptions showing a blank DSTD window when Neutralize Enrichers is on
- Fixed DSTD quick-FM button not highlighting squad minion sources on hover
- Fixed DSTD FM button not syncing to undone state when undo is triggered from the chat log instead of the DSTD panel
Full Changelog: v1.1.8...v1.1.8.5