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Allows for the creation of asset mods that can swap out any file usually loaded from the game's .LAB datapacks.
High-Quality Assets
Upgrades the renderer to support high-quality assets with any resolution and 32-bit color. Without this, assets are max 640x480 with dithered 24-bit color.
Forced VSync
Previously, the remaster didn't use vsync while in-game and produced frames as fast as it could (sometimes causing coil whine).
High-DPI Fix
On high-dpi systems with UI scaling above 100%, the remaster renders at a lower resolution and lets the system scale it up. This isn't that noticeable with 640x480 backgrounds but it stops high-quality assets from displaying at their full resolution. GrimMod forces the game to always render at the window's actual resolution.
Quick Renderer Toggle
In the remaster, toggling the renderer between Original/Remastered is a smooth transition which makes changes less noticeable. GrimMod makes the toggle instant, highlighting the differences between the renderers.