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Hypixel Guilds

github-actions[bot] edited this page Aug 31, 2026 · 3 revisions

Hypixel guilds

One TriBridge instance can bridge several Hypixel guilds at once — one Minecraft account each — through the same Discord channel. The set of them is the registry, kept in guildsConfig.json and managed entirely from Discord with /guilds.

You should not need to edit that file by hand. /guilds is the supported way in, and it is the only way to repair a broken registry — which is why Discord comes up even when no Minecraft account can connect.

What a guild has

Field Meaning
key Short internal id, e.g. sb. Lowercase letters, digits, - and _, up to 16 characters. Immutable
name Display name used in replies and logs
tag 2–8 letters or digits. Typed as !tag message, and shown beside names on incoming chat
account Microsoft account email for this guild's Minecraft bot. Immutable, and no two guilds may share one
color Hex colour for this guild's relayed messages, e.g. #2ECC71
logChannelId Optional per-guild log channel. Falls back to LOG_CHANNEL
auditChannelId Optional per-guild audit channel. Falls back to the channel set by /auditchannel
officerChannelId Optional two-way officer chat channel, shareable between guilds. No fallback — unset is off
enabled false disconnects the guild without removing it
crossBridge true shares chat with the other cross-bridged guilds — see Guild-to-guild bridging
crossBridgeOfficer true shares officer chat in-game with the other guilds that have it on

key and account cannot be changed. account is the key prismarine-auth hashes for its token cache, so editing it later silently starts a fresh device-code flow against a different cache file. Renaming means removing the guild and adding it again — /guilds edit does not offer either field.

Adding one

/guilds add key:sb name:SkyBlock Guild tag:SB account:you@example.com

The guild is registered, then a Microsoft sign-in starts and the device code arrives in your own private reply: a link, a code, and the account to sign in as. No console access needed.

Never share a device code. For the life of the flow it is the whole credential — anyone holding it can complete the sign-in with their own Microsoft account and bind the wrong account to your guild. The bot only ever sends it to the admin who asked, or as a DM to whoever registered the guild, or to the console. The log channel gets a notice with the code removed.

Once signed in, the account connects on its own within about ten seconds. /ping confirms it.

The default guild

Management commands (/invite, /kick, /promote, /demote, /send, /login) take an optional guild. Leave it out and they act on the default guild:

/guilds default guild:sb

/login is the exception: with no guild it reconnects every disconnected guild, because after an outage that is almost always what was meant. /send is the other: it never fans out, and always targets exactly one guild, because it runs arbitrary commands as a Minecraft account.

Editing one

/guilds edit guild:sb name:SkyBlock tag:SB color:#2ECC71
/guilds edit guild:sb logchannel:#sb-log auditchannel:#sb-audit
/guilds edit guild:sb officerchannel:#officer-chat
/guilds edit guild:sb enabled:False
/guilds edit guild:sb clear:Log and audit channels

clear drops a per-guild channel — Log channel, Audit channel or Log and audit channels falls back to the global one again, and Officer channel switches officer chat off, since that one has no global fallback.

⚠️ An officer channel is two-way: everyone who can post in it is speaking in officer chat in-game. Restrict it with Discord's channel permissions before setting it — see Officer chat.

Several guilds may be pointed at the same officer channel, and usually should be: their officer chat then arrives in one place, tagged, and a reply picks a guild with !tag. Separate channels still work.

enabled:False disconnects the guild and stops the reconnect poller trying it, without losing its settings or its cached token. It is the right way to take a guild offline for a while.

Removing one

/guilds remove guild:sb

Unregisters the guild and disconnects its bot. Removing the default guild needs confirm:True, since every command with no guild option would otherwise start failing.

The cached Microsoft token in .minecraft-auth/ is left alone, so re-adding the same account later does not need a fresh sign-in.

Signing in again

/guilds auth guild:sb

Repeats the device-code flow for a guild whose token has expired or been revoked. Same privacy rules as /guilds add.

Listing them

/guilds list

Every registered guild with its connection status, its tag and colour, its channels, a 🔁 on the guilds taking part in guild-to-guild bridging and a 🛡️ on those sharing officer chat. Account addresses are masked.

With only one guild

Nothing about a single-guild install changes when multi-guild support is present. There are no tags on incoming messages, everything you type goes to the one guild whatever prefix you use, and /ping and /online read exactly as they did.

Two accounts in one Hypixel guild

This is a misconfiguration, and the bot survives it rather than fixing it. Each account hears everything the other says, so without a guard every line would be relayed twice. Two guards handle it: a line spoken by any registered account is never relayed, and the same player saying the same thing in two guilds within two seconds is treated as a duplicate. You get one embed. Still, put one account per guild.

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