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360 Library Tour

A 360° interactive virtual tour of three lesser-known corners of the NP Library, built in Unity. Navigate the space like a Google Maps-style panorama, talk to the NPC guarding each corner, interact with objects to uncover clues, and piece them together to solve a riddle rooted in real NP Library history. Solve all three to collect every medal and walk away with a genuine taste of the library's heritage.

All footage was recorded on-site at the Lien Ying Chow Library - Singapore (Ngee Ann Polytechnic Library) using a 360° GoPro camera.

Features

  • 360° panorama navigation — click hotspots to zoom and transition between rooms.
  • Three interactive corners, one per team member, each with its own dialogue and riddle mini-game:
    • Newspaper Reading Corner (Jayden) — click hotspots to hear info, ask the NPC questions via video, then answer a riddle.
    • Comic Area (Wei Cheng) — hotspot exploration, video Q&A, and a riddle to close it out.
    • DVD & Blu-Ray Corner (Keagan) — hotspots with narrated hints and DVD content leading into the riddle.
  • Persistent HUD — start screen, map, a running objective indicator, background music toggle, and a medal tracker that fills in as each corner's riddle is solved.

Requirements

  • Unity 6000.4.5f1 (Unity 6)

Getting Started

  1. Clone or download this repository.
  2. Open the project in Unity 6000.4.5f1.
  3. Open Assets/Scenes/Merger.unity — the combined scene with all three rooms.
  4. Press Play.

Note: The screen may stay black for the first ~10 seconds after pressing Play, this is normal, the 360 video just needs a moment to load. Click around and give it time. If it's still black after 10+ seconds, check Edit > Project Settings > Player > Other Settings and make sure the graphics API is set to DirectX11, not DirectX12.

Project Structure

Scene Description
Merger.unity Combined scene with all three rooms — the one to run for the full experience.
Jayden.unity, WeiCheng.unity, k.unity, Library*.unity Earlier checkpoint scenes kept for reference, not the current build.

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