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History / Particles

Revisions

  • User wiki: pages updated for v0.5.0 - Maps and Viewport is rewritten from the current window: - Opening a map: Content Browser previews, Refresh Thumbnail, the open framing. - Direct3D 11 as the default, with OpenGL behind View > Use OpenGL renderer. - Lit and the Debug views. - The two toolbar strips and the View / Show / Map menus (they replace Display, Overlays, NavGrid, Tools and Game Mode). - Focus and F, and the gizmo's constant size and ring rotation. - Summoner's Rift dragon layers, Board stages (TFT), Events, critters and decorations, Play All's two exclusions. - Lighting and Baking: the FOG and SCREEN FOG (post effect) cards, and View > Fog. - Particles: forces (S / M / remove), the Move handle and force shapes, particles born on a surface and the character host, the D3D11 preview, schema defaults, and the component-format note. - Character Editor: Bake tangents, submesh lists, linked-bin materials, bloom. - Projects: game bin edits as declarations, and the mapgeo clean-up in Build Package. - Glossary: board stage, event content, level prop, declaration; D3D11 is the default. - Troubleshooting: - the renderer FAQs follow the new menus; - new entries for event content, board stages and map previews; - the What's New glow notes that v0.5.0 clears it on restart. - Preferences: Viewport defaults holds Cull backfaces by default, not the renderer. - Workshop: Map instead of Tools. - Home: the v0.5.0 summary. - Footer names v0.5.0. Checked: every internal link names a page, no emoji, no old menu names left. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

    @TheKillerey TheKillerey committed Oct 2, 2026
  • User wiki: beginner path, tutorials, glossary, map gallery; pages updated for v0.4.10 - New: Start Here, Your first project, Recolor a map, Play on a different map skin, Place a prop, Glossary, and a Map Gallery of 28 viewport recordings (images/gallery). - Home and sidebar lead with the beginner path; reference pages are grouped Basics / Editors / Advanced / Showcase / Help. New logo with light/dark variants. - Reference pages brought from v0.4.6 to v0.4.10: client-side props and Appear after, Convert to client-side prop, content layers, Fix Jade Champion Projections, Lift Decals, preview rig and curve editor, auto-save and hash auto-update, frame performance. Footer names v0.4.10. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

    @TheKillerey TheKillerey committed Sep 27, 2026
  • User wiki: full page set for v0.4.4 Every page revised against the current menu tree, plus four new ones: Character Editor, Blender Link, Workshop and Add Mesh, and Preferences. Getting Started covers the MSI and zip installs, the update modes and the setup wizard; Maps and Viewport the D3D11 renderer switch, the toolbar menus, overlays, the navgrid, face editing, mobs and props, and cinematic capture; Materials the Materials window, bulk work and the second UV set; Tools and Mod Health the ritobin editor and the map skin switcher's unit skins. Eighteen pages, no emoji, internal links checked. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>

    @TheKillerey TheKillerey committed Sep 12, 2026
  • User wiki: full page set for v0.3.0 13 pages written from the actual application - menu paths, editors, tools and their caveats - covering setup, projects, maps, all five editors, legacy map porting, Mod Health and troubleshooting. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

    @TheKillerey TheKillerey committed Aug 5, 2026