Donkey Kong Toluca v1.0.0
"I'm happy with the state of the APWorld" kind of update
Changes
- New options to allow unlocking
Progressive Vehicleitems other than multiworld items- Via Banana Bird count
- Via worlds unlocked
- Swanky's Sideshow games can be valid locations (beat each 3 per world)
- This also removes the bear coin cost to enter a game
- KONG letters progress is saved per level upon collecting them
- Bear Brothers' trade sequence can be shuffled
- Adds 3 locations to the Banana Bird as locations option
- Removes giving Barnacle a shell as a requirement for the rare flower to appear on the map
- Rare flower no longer checks for Razor Ridge completion, only Barbos
- Mirror item in Bazaar expects you to reach either Cove or Mekanos to consider it in logic (no one wants to farm coins)
- Added a label to every world that informs what's the current progress on level clears and how many are required to fight the world's boss
- Added an option to swap Kaos Kore and Knautilus levels
- Goal option is updated to reflect that the goal is now either Kastle KAOS or Knautilus instead of KAOS Kore or Krematoa
- Implemented more
cog_placementoptions:krematoa_level_clear: Places them at level ends in Krematoakrematoa_anywhere: Places them anywhere in Krematoa. Includes Extra Cogs.
- Added an option to have additional Banana Birds, Cogs and Bonus Coins in the item pool
- Added the ability to change the Kongs' palettes
- Generator no longer places Cogs if Knautilus isn't a valid goal
- Allow setting to 0 the required level clears per world
- Fixed an issue with levels on Krematoa trying to get alternate palettes after Knautilus surfaces
- Level ID is now sent via Data Storage (for PopTracker auto tabbing)
- A few logic changes