PrimBlocks v0.2.10
PrimBlocks 0.2.10
Pick one file. You do not need Git or Node.
| I use… | Click this |
|---|---|
| Windows, just make it work | PrimBlocks-Setup.exe |
| Windows, no installer | PrimBlocks-windows.zip |
| Mac | PrimBlocks-mac.dmg |
| Linux | PrimBlocks-linux.AppImage |
| I want the code | Source code (zip) at the bottom — that's the programmer one |
Windows: double-click the Setup. If it says Windows protected your PC → More info → Run anyway. Same warning Firestorm gives the first time.
Mac: this build is not signed with an Apple developer cert. Right-click PrimBlocks → Open. Intel and Apple Silicon are both in the dmg.
Linux: make it executable (chmod +x PrimBlocks-linux.AppImage) then double-click, or run it from a terminal.
Then: Tutorials (Basic → Hello, Avatar!) or Examples → Touch greeter → Copy. In Second Life: right-click a prim → Build → Content → New Script → paste → Save.
Since 0.2.6:
- Tutorial card: drag the title bar so it is not sitting on the bricks.
- Yellow brick next to the title is the File menu (New / Open / Save / Save As / Import LSL). Import rebuilds bricks from a
.lslor.txt. Save writes a.primblocksproject — Copy / Download on the right is still the compiled script. - Tip jar, wearable, land-drop, and worn+placed walkthroughs. Tutorials name the left-list category and the brick as it is printed (Events → when touched, not
touch_start). - Tips in the header. Drop a brick, get a bubble.
- Wiki event set: Combat 2.0 hats and
game_control. Calls that people fire as statements (llGiveMoney,llSetRegionPos, …) snap under a hat. - Mouse wheel zooms. Flyout scrollbar goes away when the menu closes. Cables go around bricks instead of through them.
Walkthrough: packaging/GETTING_STARTED.txt in the repo (also inside the Windows zip).