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Origins
Yarobonz edited this page Apr 28, 2023
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| Cloudhopper | Mole | Pirate | Merchant | Automaton | Treeant | |||||
|---|---|---|---|---|---|---|---|---|---|---|
| Aerial Agility - Players have increased jump height, allowing them to leap up to 3 blocks high. | Earthen Haste - Players experience increased mining speed for faster resource collection. | Keen Tracker - Players have an enhanced ability to track, allowing them to sense nearby targets. | Expert Negotiator - Players enjoy cheaper prices for villager trades, helping them save valuable resources. | Hungerless - Automatons do not experience hunger, eliminating the need for food. | Natural Regeneration - Treants regenerate health more quickly than other players and receive an increased regenerative effect when surrounded by leaves, flowers, or moss. | |||||
| Double Jump - Players can perform a second jump while in mid-air, allowing extra height and distance. | Stone Biter - Players can efficiently mine stone and similar blocks with their bare hands, without the need for tools. | Revealing Glow - Targets within the player's tracking range will emit a glow, making them easier to locate. | Blessed Fortune - Players possess an innate Fortune I and Looting I enchantment on all tools and weapons. | Metallic Shell - Players have built-in natural armor, providing damage protection comparable to basic armor. | Growth Mechanic - Treants grow over time, increasing their size and gaining new abilities as their size increases, from fast and nimble when small to stomping on enemies when large. | |||||
| Dash - Players can briefly sprint faster by double-tapping their movement key, giving them a short burst of speed. | Subterranean Vision - Players gain Night Vision when underground, allowing them to see clearly in darkness. | Aquatic Agility - Players gain increased swimming speed, allowing them to traverse water more efficiently. | Fortuitous Outcome - Players have a higher chance of receiving favorable outcomes in various aspects of the game. | Night Adaptation - Players have permanent night vision, allowing them to see clearly in the dark. | Plant Symbiosis - Treants are able to spread pollen to nearby crops, significantly increasing their growth rates. | |||||
| Feather Fall - Players experience a slow, graceful descent when falling, reducing fall damage. | Hardened Hide - Players have innate natural armor, providing additional protection from damage. | Iron Stomach - Players experience a reduced rate of hunger drain, reducing their need for food. | Deep Pockets - Players have additional inventory space compared to a normal player. | Lightning Supercharge - Players gain significant power boosts when struck by lightning, becoming supercharged. | Sturdy Stance - Treants take less knockback from enemy attacks due to their strong roots and connection to the ground. | |||||
| Enhanced Vitality - Players have increased maximum health points (HP) compared to a normal player. | Sharp Claws - Players deal more damage in melee combat, thanks to their powerful claws. | Well-Equipped - Players begin their adventure with a "Bottle o' rum" in their inventory. | Well-Equipped - Players begin their adventure with a "Bottle o' Champagne" in their inventory. | Fire Immunity - Players are immune to damage from fire and lava. | ||||||
| Stormwrath - During thunderstorms, players gain attack bonuses, allowing them to deal extra damage. | Scanner - Players start with a scanner that helps them locate nearby ores and valuable resources. | Fearsome Fighter - Players deal more damage with melee attacks compared to a normal player. | Golem's Favor - Iron golems are permanently friendly towards the player and provide protection when nearby. | Enhanced Vitality - Players have increased maximum health points (HP) compared to a normal player. | ||||||
| Lightning Immunity - Players are immune to damage from lightning strikes. | Burrower's Resilience - Players are immune to suffocation damage due to their adeptness at tunneling. | Sturdy Frame - Players take less knockback from enemy attacks. | ||||||||
| Arrow Push - Has a 50% chance to dodge a arrow if above 3 hunger | Diminutive Frame - Players are smaller than default, allowing them to more easily navigate tight spaces. | Upgrade Chips - Automatons have specialized slots for installing upgrade chips, which can be crafted in-game. | ||||||||
| Archer - Arrows move faster and are not effected by gravity | ||||||||||
| Downsides | Downsides | Downsides | Downsides | Downsides | Downsides | |||||
| Deep Weakness - Players become weaker below a certain Y-level, experiencing negative effects such as weakness or blindness, depending on their altitude. | Surface Blindness - Players experience blindness when above ground, rendering them unable to see well in the daylight. | Scurvy - Players must periodically consume fruit or potions to keep their strength and health intact, or suffer various negative effects. | Vulnerable to Pirates - Players take increased damage when attacked by Pirate players. | No natural regen | Vulnerable to Fire - Treants take increased damage from fire or fire-related sources. | |||||
| Fragile Armor - Players have reduced armor, rendering it less effective at reducing incoming damage. | Underground Sluggishness - Players move more slowly on the surface due to their adaptation to subterranean life. | Bow Ineptitude - Players are incapable of using bows for ranged attacks. | Fragile Health - Players have reduced maximum health points (HP) compared to a normal player. | Cannot wear armor | Organic Armor - Treants are unable to wear armor due to their unique physiology. | |||||
| Unsteady Footing - Players take more knockback from enemy attacks, making them more susceptible to being launched. | Price Gouging - Players are charged higher prices for items when trading with villagers. | Pacifist's Weakness - Players deal less damage with all weapons. | Cannot swim | Pacifist Nature - Treants are unable to directly harm passive mobs in the world. | ||||||
| Notorious Outlaw - Iron Golems become aggressive and automatically attack the player on sight. | Cant use magic | Vegetarian Diet - Treants cannot consume meat and must rely on a plant-based diet for sustenance. | ||||||||
| Nature's Bond - Treants become weaker when far from lush objects, such as leaves, flowers, and moss, experiencing reduced health regeneration and a temporary decrease in their physical abilities. | ||||||||||
| Neutral | Neutral | Neutral | Neutral | Neutral | Neutral | |||||
| Lightning Rod - Lighting is attracted to the Automaton | Growth System - Treants experience both advantages and disadvantages as they grow, requiring them to adapt their playstyle as their size changes over time. | |||||||||
| Metalic Organs - Cannot be effected by potion effects | ||||||||||
| CRT - Scan Pincushion Shaders | ||||||||||
| SPECIAL | SPECIAL | SPECIAL | SPECIAL | SPECIAL | SPECIAL | |||||
| Stormcaller - Once the player has traveled 5,000 blocks, the ability to start a storm becomes available. When activated, a 5-minute storm begins, and any successful attacks against enemies cause lightning to strike them. | Tunnel Bore - Haste 10. Per 500 blocks mined | Bounty Hunter - After eliminating 5 players without dying, the player gains the ability to reveal the location of the player with the longest current lifetime. | Revered Hero - Once every in-game week, the player can grant themselves the "Hero of the Village" effect for a limited duration, receiving discounts and increased reputation with villagers. | Hypercharge - Cause a massive explosion. costs 3 supercharges | Steady Growth - Treants grow over time at no cost, allowing them to accumulate various size-related upgrades and benefits. | |||||