Version 3 Test Release
Pre-releaseQuick and dirty release for testing purposes, please report anything to the RE3R thread in Discord.
RE2Randomizer features ported over:
Enemy kills are now checks/locations, and they work on every difficulty.
Double Weapons / Local Weapons
In-game GUI tooltips when paused/in menu <- Note: Non-RTX only
A more revamped GUI system overall <- Mod menu is a lot more pleasant to look at
The newer "Safe" function, which previously didn't clear the safes off the map when checked now behaves closer to RE2 (the map will clear but the item icon still shows even though it doesn't exist)
RE3Randomizer specific changes
Added "Enemy Behavior", which will allow zombies/Nemesis to chase you to the ends of the earth
SHOCKEEEEEEEEEEERRRRRR - this embodies what will be happening (you're Shocker in this case btw)
No longer requires EMV-Engine/Console, which makes the client much lighter and hopefully less jarring for the end user.
Fixed a major bug with the Lock Pick
Thanks to everyone who reported this.
Previously, if you received the Lock Pick and then saved/quit/died before seeing the Lock Pick cutscene, it could disappear from your inventory. If the game detects that it's missing, it will put a new copy into your ItemBox.
Jewels and the STARS ID Card are now always local, these are also required before each area transition where the game would normally stop requiring them (this prevents players from accidentally disposing of them too early and missing locations later on)
And a bunch of smaller bug fixes, including:
Locker 109 no longer being static due to an item_object issue.
Supply Case now correctly giving Flame Rounds instead of Acid Rounds.
Again, if you're playing on RTX, the fancy new paused/menu GUI features are not available. Those currently only work for non-RTX users.
What Fuzzy fixed for us behind the scenes because he's goated
- Remove likely cause of ImGUI error in recent REF versions by @FuzzyGamesOn in TheRealSolidusSnake/RE3R_AP_Client#7
What others contributed
@RopeyRed - Enemy Kills on all difficulties
@Grenier - Strip Scenario/Character out of the client/apworld so it no longer appends (JA) to each location for no reason, now we only append difficulty if not a "Standard" location.