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V1.6.5

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@TheShovel TheShovel released this 29 Jun 09:03
· 2 commits to main since this release

irongingot v1.6.5

Changelog - 2026-06-29

Combat

  • Mob damage raised - zombies/piglins 4, spiders 3, skeleton melee 2,
    endermen 7 (was 1 for everything). Skeleton arrow damage now 4.

  • Armor formula fixed - old formula made 1-damage hits round down to
    zero with any armor, so you took no damage and armor never broke. Switched
    to damage * (25 - min(defense,20)) / 25 with a floor of 1. Armor
    always takes durability hits now.

  • Enderman health - spawning with 40 HP but the health field is 5 bits
    (max 31), so it was storing 8 HP. Capped at 30 to fit.

  • Enderman stare narrowed - was triggering if you looked within ~42
    degrees. Tightened to ~11 degrees so you need to look right at them.

  • Endermen dodge arrows - they now teleport away when arrows get close,
    even while angry. Before they'd just stand there and get shot down by
    skeletons.

  • Skeleton arrows not pickupable - you can no longer collect arrows
    fired by skeletons.

Block Breaking

  • Stone variant break speed - added stone_slab, stone_stairs,
    stone_brick_slab, stone_brick_stairs, mossy_cobblestone,
    sandstone_stairs, spawner, brewing_stand, cauldron, and
    ender_chest to the pickaxe block tag. These were missing, so the
    client thought they were unbreakable (~12 seconds with diamond pickaxe
    instead of near-instant).

  • Chest contents drop on break - items inside a chest or barrel now
    spawn as entities when the block is broken. No more vanishing items.

Inventory

  • Items not lost on container close - if you close a chest or crafting
    table with items on your cursor or in the crafting grid while your
    inventory is full, the items drop on the ground instead of disappearing.

Item Pickup

  • Pickup radius centered - items are now picked up based on distance
    from the player's center instead of the block corner. Before, items to
    the north/west were easy to grab and items to the south/east were not.

Commands

  • !time set day/night works - was only changing world_time but the
    client tracks world_day_time. Both are now updated together.

Persistence

  • Time survives restart - world_day_time saved to world.json and
    loaded on startup. No more Day 1 reset.

  • Quieter console - removed the [SAVE] writePlayerDataToDisk log
    line that printed every 15 seconds.

Mobs

  • Fish in shallow water - surface clamp was too strict, fish could
    only swim in water deeper than 1 block. Fixed.

Downloads

Platform File
Linux (glibc x86_64) irongingot-v1.6.5-linux-glibc.zip
Linux (musl x86_64) irongingot-v1.6.5-linux-musl.zip
Linux (musl ARM64) irongingot-v1.6.5-linux-arm64-musl.zip
Windows x86_64 irongingot-v1.6.5-windows.zip

Each archive contains the server executable and a default server.conf. Edit server.conf to customize port, max players, seed, view distance, and more.

Quick Start

  1. Extract the archive
  2. Edit server.conf to your liking
  3. Run the server executable
  4. Connect with a vanilla Minecraft client

Credits