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Techguns-2.1.0.0

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@TheSlize TheSlize released this 31 Dec 19:13
· 39 commits to master since this release
  • Changed the progression slightly: Steam Armor is more expensive to craft and maintain, making other armors a viable option; Cyberdemons don't drop Cybernetic parts anymore - they drop only Cyberdemon Flesh, becoming a gateway for Fabricator; for Reaction Chamber you need a blueprint which you can find in Nether Fortress!
  • Fixed the old Upgrade Stack dupe via Metal Press
  • Fixed various CT issues; for example, you can set multiple items in Metal Press instead of singular ones (for example, 2 copper plates and 5 steel ones to craft a soul sand block!); also now you can properly set .nbt-tagged items as output in the Fabricator (for example, you can make MK2 armor craft there, already charged)
  • Reworked most of GUI's, including: Ammo Press, Metal Press, Chemical Laboratory, Grinder, Fabricator and Reaction Chamber; reworked the ammo HUD (which is changeable in the configs!)
  • Simplified the Reaction Chamber - now it doesn't need strict amount restrictions for fluid to work properly!
  • Added 2 new dungeons: Depot and Big Factory House
  • Buffed Ore Clusters: now they consume only 80% of their previous energy multiplier and give 2x of previous ore multiplier!
  • Most mobs became smarter and/or harder, especially living ones; they can open doors by themselves, they stopped friendly-firing themselves, they can hear and they stopped falling so much in mob farms willingly!