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Configuration
Rere edited this page Jul 25, 2026
·
1 revision
Combat Tell is configured via a JSON file. Below is the default configuration:
{
"baseParticleScale": 0.025,
"blacklist": [],
"damageColor": "#FF0000",
"distanceFactor": 0.15,
"healColor": "#00FF00",
"hitboxSafetyBuffer": 0.42,
"maxCeiling": 5.0,
"maxSpreadSide": 1.3,
"particleDisplays": "DAMAGE_HEAL",
"particleLifetime": 1.5,
"particleRiseSpeed": 0.012,
"torsoHeightMultiplier": 0.65,
"whitelist": [],
"whitelistMode": false
}-
Type:
string -
Default:
"DAMAGE_HEAL" -
Accepted values:
"DAMAGE","HEAL","DAMAGE_HEAL"Controls which particles are shown.
| Value | Description |
|---|---|
"DAMAGE" |
Only damage particles are shown |
"HEAL" |
Only heal particles are shown |
"DAMAGE_HEAL" |
Both damage and heal particles are shown |
-
Type:
string(hex color) -
Default:
"#FF0000"Color of the particle shown when an entity takes damage.
-
Type:
string(hex color) -
Default:
"#00FF00"Color of the particle shown when an entity is healed.
-
Type:
number -
Default:
0.025The base size of each particle before distance scaling is applied.
-
Type:
number -
Default:
0.15How much particle size increases per block of distance from the camera, so particles stay readable at long range.
-
Type:
number -
Default:
5.0The maximum size a particle can reach, regardless of distance. Prevents particles from growing too large at extreme range.
-
Type:
number -
Default:
1.3The maximum horizontal spread of particles from the entity's center.
-
Type:
number(seconds) -
Default:
1.5How long each particle stays visible before disappearing.
-
Type:
number -
Default:
0.012How fast particles rise upward over their lifetime.
-
Type:
number -
Default:
0.65Vertical spawn position of particles, relative to the entity's height (e.g.0.65spawns particles around torso height).
-
Type:
number -
Default:
0.42Extra buffer added around an entity's hitbox to prevent particles from spawning inside blocks or clipping through the entity.
-
Type:
array of strings -
Default:
[]Lists of entities to allow or exclude from showing particles. Both follow the pattern:
namespace:mob_id
Example — target skeletons specifically:
{
"whitelist": [
"minecraft:skeleton"
]
}-
Type:
boolean -
Default:
falseControls which list is active. -
false—blacklistis used; all entities show particles except those listed -
true—whitelistis used; only listed entities show particles