bugfix(shadow): Fix initial shadow states of draw modules and implicitly remove shadows from build preview objects #1578
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Merge with Rebase
This change fixes the initial shadow states of draw modules and implicitly removes shadows from build preview objects.
While inspecting rendering issues I noticed that the shadows on build placement preview objects look a bit bad.
Shadows on build placement preview objects
After investigating model shadow settings, I noticed that the model shadows in drawables are not correctly initialized: Even if a Drawable, such as the build placement preview object, is created without shadows, it will draw shadows.
The constructor of
W3DModelDrawsetsm_shadowEnabled = TRUEand ignores theDRAWABLE_STATUS_SHADOWSof the owning Drawable object. Pretty much all objects got initialized without shadows, but have shadows enabled on the first update during game start.Accordingly, I streamlined the implementation and made the shadow initialization consistent. As a result, the build placement preview object no longer casts shadow.
With Shadow
Without Shadow
Without shadow, the object is far less visible than before, because the shadow does give it additional contrast.
To compensate, I adjusted the opacity value from 0.45 to 0.60.
Without Shadow and 0.60 opacity
If we want the shadow to remain, then we can adjust the flag and revert the opacity change.
TODO