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feat(client): Make opacity and shadows of build placement preview objects customizable #1592
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xezon
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xezon:xezon/impl-placement-object-customizations
Sep 20, 2025
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feat(client): Make opacity and shadows of build placement preview objects customizable #1592
xezon
merged 2 commits into
TheSuperHackers:main
from
xezon:xezon/impl-placement-object-customizations
Sep 20, 2025
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Skyaero42
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Ok
…ects customizable Adds new fields ObjectPlacementOpacity=0..1 and ObjectPlacementShadows=Yes/No to GameData.ini
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fbraz3
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…ects customizable (TheSuperHackers#1592) Adds new fields ObjectPlacementOpacity=0..1 and ObjectPlacementShadows=Yes/No to GameData.ini
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Labels
Enhancement
Is new feature or request
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
Mod
Relates to Mods or modding
ZH
Relates to Zero Hour
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This change makes the opacity and shadows of build placement preview objects customizable. It adds new fields
ObjectPlacementOpacity=0..1andObjectPlacementShadows=Yes/Noto GameData.ini.By default, user facing nothing changes.
I put the mod fields into GameData.ini instead of InGameUI.ini because thematically it does not fit in InGameUI, despite being referenced there.
I have chosen the new fields names because there is precedent in
Object: PlacementViewAngle.Example Modification
TODO