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4 changes: 2 additions & 2 deletions Core/GameEngine/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -222,7 +222,7 @@ set(GAMEENGINE_SRC
# Include/GameClient/Shell.h
# Include/GameClient/ShellHooks.h
# Include/GameClient/ShellMenuScheme.h
# Include/GameClient/Smudge.h
Include/GameClient/Smudge.h
# Include/GameClient/Snow.h
# Include/GameClient/Statistics.h
# Include/GameClient/TerrainRoads.h
Expand Down Expand Up @@ -827,7 +827,7 @@ set(GAMEENGINE_SRC
# Source/GameClient/System/Image.cpp
# Source/GameClient/System/ParticleSys.cpp
# Source/GameClient/System/RayEffect.cpp
# Source/GameClient/System/Smudge.cpp
Source/GameClient/System/Smudge.cpp
# Source/GameClient/Terrain/TerrainRoads.cpp
# Source/GameClient/Terrain/TerrainVisual.cpp
Source/GameClient/VideoPlayer.cpp
Expand Down
8 changes: 4 additions & 4 deletions Core/GameEngineDevice/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -60,10 +60,10 @@ set(GAMEENGINEDEVICE_SRC
# Include/W3DDevice/GameClient/W3DPropBuffer.h
# Include/W3DDevice/GameClient/W3DRoadBuffer.h
# Include/W3DDevice/GameClient/W3DScene.h
# Include/W3DDevice/GameClient/W3DShaderManager.h
Include/W3DDevice/GameClient/W3DShaderManager.h
# Include/W3DDevice/GameClient/W3DShadow.h
# Include/W3DDevice/GameClient/W3DShroud.h
# Include/W3DDevice/GameClient/W3DSmudge.h
Include/W3DDevice/GameClient/W3DSmudge.h
# Include/W3DDevice/GameClient/W3DSnow.h
# Include/W3DDevice/GameClient/W3DStatusCircle.h
# Include/W3DDevice/GameClient/W3DTerrainBackground.h
Expand Down Expand Up @@ -163,9 +163,9 @@ set(GAMEENGINEDEVICE_SRC
# Source/W3DDevice/GameClient/W3DPropBuffer.cpp
# Source/W3DDevice/GameClient/W3DRoadBuffer.cpp
# Source/W3DDevice/GameClient/W3DScene.cpp
# Source/W3DDevice/GameClient/W3DShaderManager.cpp
Source/W3DDevice/GameClient/W3DShaderManager.cpp
# Source/W3DDevice/GameClient/W3DShroud.cpp
# Source/W3DDevice/GameClient/W3DSmudge.cpp
Source/W3DDevice/GameClient/W3DSmudge.cpp
# Source/W3DDevice/GameClient/W3DSnow.cpp
# Source/W3DDevice/GameClient/W3DStatusCircle.cpp
# Source/W3DDevice/GameClient/W3DTerrainBackground.cpp
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -2526,7 +2526,6 @@ void RoadShader2Stage::reset(void)
{
ShaderClass::Invalidate();

//Free references to textures
DX8Wrapper::Set_DX8_Texture_Stage_State( 0, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_DISABLE);
DX8Wrapper::Set_DX8_Texture_Stage_State( 0, D3DTSS_TEXCOORDINDEX, D3DTSS_TCI_PASSTHRU|0);

Expand Down Expand Up @@ -2692,7 +2691,6 @@ void W3DShaderManager::shutdown(void)
W3DFilters[i]->shutdown();
}
}

}

//=============================================================================
Expand Down
3 changes: 2 additions & 1 deletion Generals/Code/GameEngine/Include/GameClient/CommandXlat.h
Original file line number Diff line number Diff line change
Expand Up @@ -76,6 +76,7 @@ enum FilterTypes CPP_11(: Int)
FT_VIEW_BW_FILTER, //filter to apply a black & white filter to the screen.
FT_VIEW_MOTION_BLUR_FILTER, //filter to apply motion blur filter to screen.
FT_VIEW_CROSSFADE, ///<filter to apply a cross blend between previous/current views.
FT_VIEW_DEFAULT, ///<default filter mode for default filter.
FT_MAX
};

Expand All @@ -101,7 +102,7 @@ enum FilterModes CPP_11(: Int)
FM_VIEW_MB_OUT_SATURATE, // Motion blur filter out saturated blur
FM_VIEW_MB_END_PAN_ALPHA, // Moton blur on screen pan (for camera tracks object mode)


FM_VIEW_DEFAULT, //Default filter that's enabled when all others are off.

// NOTE: This has to be the last entry in this enum.
// Add new entries before this one. jba.
Expand Down
4 changes: 2 additions & 2 deletions Generals/Code/GameEngineDevice/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -52,7 +52,7 @@ set(GAMEENGINEDEVICE_SRC
Include/W3DDevice/GameClient/W3DProjectedShadow.h
Include/W3DDevice/GameClient/W3DRoadBuffer.h
Include/W3DDevice/GameClient/W3DScene.h
Include/W3DDevice/GameClient/W3DShaderManager.h
# Include/W3DDevice/GameClient/W3DShaderManager.h
Include/W3DDevice/GameClient/W3DShadow.h
Include/W3DDevice/GameClient/W3DShroud.h
Include/W3DDevice/GameClient/W3DStatusCircle.h
Expand Down Expand Up @@ -151,7 +151,7 @@ set(GAMEENGINEDEVICE_SRC
Source/W3DDevice/GameClient/W3DPoly.cpp
Source/W3DDevice/GameClient/W3DRoadBuffer.cpp
Source/W3DDevice/GameClient/W3DScene.cpp
Source/W3DDevice/GameClient/W3DShaderManager.cpp
# Source/W3DDevice/GameClient/W3DShaderManager.cpp
Source/W3DDevice/GameClient/W3DShroud.cpp
Source/W3DDevice/GameClient/W3DStatusCircle.cpp
Source/W3DDevice/GameClient/W3DTerrainTracks.cpp
Expand Down

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