weekly-2026-07-03
·
131 commits
to main
since this release
Changelog
- bugfix(pointgroup): Render ground-aligned particles without sorting (#2838)
- fix(textureloader): Simplify and fix faulty implementations of texture reduction (2) (#2814)
- bugfix(heightmap): Reduce ray cast lengths and fix ray casting in BaseHeightMapRenderObjClass::Cast_Ray (#2836)
- bugfix(mouse): Fix bad drag tolerances with high scroll speed factors (#2826)
- chore(basetype): Add addition and subtraction functions to Coord2D, Coord3D, ICoord2D, ICoord3D (#2826)
- refactor(selectionxlat): Split switch cases of SelectionTranslator::translateGameMessage into separate functions (#2819)
- build: Fix compile error in Smudge.h with docker-build (#2701)
- refactor(basetype): Refactor functions of Coord3D, Region3D to take reference instead of pointer (#2830)
- tweak(drawable): Decouple police car light time step from render update (#2829)
- tweak(gui): Decouple GUI transition and world animation time step from render update (#2056)
- bugfix(view): Fix view ray cast behavior for mouse picks and drawable occlusion (#2818)