weekly-2026-07-10
·
123 commits
to main
since this release
Changelog
- tweak(controlbar): Decouple the general promotion star blink from the render frame rate (#2835)
- bugfix(ini): Store every debris model name in GenericObjectCreationNugget::parseDebrisObjectNames (#2597)
- perf(sortingrenderer): Skip z-sorting for nodes without bounding info in SortingRenderer (#2854)
- bugfix(logic): Restore retail compatibility after change to frozen time check (#2803)
- unify(controlbar): Move ControlBar files to Core (#2849)
- unify(controlbar): Merge ControlBar and related code from Zero Hour (#2849)
- fix(gui): Pace whole-screen fade loop through the frame pacer (#2848)
- feat(gui): Implement user option to scale the game window transition speed (#2840)