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weekly-2026-07-24

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@github-actions github-actions released this 24 Jul 11:08
· 84 commits to main since this release
f74fbee

Changelog

  • bugfix(particlesys): Prevent accumulation of particle systems in headless mode (#3006)
  • bugfix(fxlist): Fix unreliable terrain layer selection of particles using CreateAtGroundHeight (#3004)
  • bugfix(behavior): Do not fire weapons via the InstantDeathBehavior module while under construction (#3002)
  • bugfix(saveload): Serialize base state machine in TurretStateMachine and DozerActionStateMachine (#2896)
  • bugfix(behavior): Allow multiple InstantDeathBehavior modules to be processed (#2990)
  • bugfix(weapon): Sniper weapons can no longer fire upon empty Stinger Sites (#2822)
  • tweak(intro): Implement intro skipping with ESC button (#2879)
  • bugfix(gui): Fix black fade out at the end of the map load screen (#2889)
  • chore: Use qualified include paths for WWVegas headers (2) (#2881)
  • tweak(cmake): Use GameSpy SDK from TheSuperHackers repository (#2884)
  • bugfix(gamelogic): Map player index to slot index for CRC validation (#2857)
  • bugfix(heightmap): Prevent full terrain rebuild on every frame when DrawEntireTerrain is enabled (#2846)
  • chore(heightmap): Remove remnants of unimplemented Stretch Terrain and Half Height Map (#2846)
  • fix(bitflags): Prevent linker errors from multiple defined BitFlags::s_bitNameList (#2888)
  • chore: Replace CPP_11(= delete) with FUNCTION_DELETE macro to help clang format (#2885)
  • chore: Remove empty braces in macros to help clang format (#2883)
  • chore: Use qualified include paths for WWVegas headers (1)
  • feat(screenshot): Add threaded JPEG/PNG screenshots without game stalls (#1785)