1.0.0
What's Changed
- bugfix: Add missing construction audio for the Fire Base, Gattling Cannon, Patriot Battery, Scud Storm and Strategy Center by @Stubbjax in #109
- bugfix: Remove erroneous Terrorist detonation death effect from the GLA Demo Barracks by @Stubbjax in #113
- bugfix: Remove duplicate crush effects from all China Listening Outpost and China Troop Crawler variants by @Stubbjax in #115
- bugfix: All USA Power Plant variants now use the correct construction zone fencing model on snowy night maps by @Stubbjax in #122
- bugfix: Remove duplicate death scream audio from the GLA Combat Cycle by @Stubbjax in #123
- bugfix: All GLA Quad Cannon variants now use the correct damaged model at salvage level one by @Stubbjax in #124
- bugfix: Fix cut off radar animation for all China Command Center variants by @Stubbjax in #125
- bugfix: China sub-faction Internet Centers now play the correct selection audio by @Stubbjax in #126
- bugfix: Demo Jarmen Kell no longer plays a second voice line when planting a Timed Demo Charge by @Stubbjax in #129
- bugfix: All USA Stealth Fighter variants now use the correct low-fuel voice audio by @Stubbjax in #130
- bugfix: Booby Traps can no longer be pushed around and rendered ineffective by strong forces by @Stubbjax in #131
- bugfix: Minigunners can now be properly driven over with vehicles by @Stubbjax in #135
- bugfix: Remove superfluous borders from all Special Power buttons in the sidebar by @Stubbjax in #128
- bugfix: China sub-faction ECM Tanks no longer automatically engage enemy targets by @Stubbjax in #132
- bugfix: GLA Demo Combat Bike with Demolitions upgrade now deals suicide damage when killed by Anthrax Gamma by @Stubbjax in #133
- bugfix: The Frenzy special power no longer reveals the target location by @Stubbjax in #134
- bugfix: USA Air Force Avenger now uses the same armour as all other Avengers, reducing JET_MISSILES damage from 30% to 23% by @Stubbjax in #136
- bugfix: China Emperor Overlord now benefits from the Subliminal Messaging upgrade by @Stubbjax in #137
- bugfix: Toxin Terrorists no longer deal 200 bonus damage or blow each other up before Anthrax Gamma by @Stubbjax in #138
- bugfix: Humvees, Gattling Tanks and Quad Cannons no longer fire at ground units with extended range when targeting air units by @Stubbjax in #139
- bugfix: China Artillery shells can no longer destroy each other by @Stubbjax in #140
- tweak: Double the Composite Armor upgrade's health bonus from +100 to +200 for all USA Paladin Tank variants to match the USA Crusader Tank by @Stubbjax in #141
- bugfix: GLA Stealth Saboteur can now sabotage Internet Centers and fake buildings like its vanilla GLA counterpart by @Stubbjax in #143
- bugfix: Suicide ability button positions are now consistent across all GLA Demo units and buildings by @Stubbjax in #145
- bugfix: Apply logical crush levels to various miscellaneous and civilian units by @Stubbjax in #146
- bugfix: Add missing damage transition effect to the A10 by @Stubbjax in #147
- bugfix: Scud Storms can now damage themselves by @Stubbjax in #148
- bugfix: All USA Pilot variants no longer move 16.67% slower at Heroic rank by @Stubbjax in #152
- bugfix: Fix unreliable attack behaviour of the China Nuke and China Tank Listening Outposts by @Stubbjax in #153
- bugfix: Demo Traps are no longer triggered by building proximity by @Stubbjax in #154
- bugfix: Burned and poisoned dead infantry no longer draw enemy fire by @Stubbjax in #155
- bugfix: Stinger Sites no longer automatically attack enemy buildings by @Stubbjax in #156
- bugfix: Overlords no longer turn their chassis to face airborne targets by @Stubbjax in #158
- bugfix: GLA Demo Technical no longer has to recentre its turret to suicide by @Stubbjax in #159
- bugfix: GLA Demo units with the Demolitions upgrade now chain-detonate enemy explosive units when killed by @Stubbjax in #144
- bugfix: Add missing Attack Move button to all China ECM Tank variants by @Stubbjax in #162
- tweak: Reduce Stinger Site damage bonus from Anthrax Gamma by 50% by @Stubbjax in #142
- bugfix: Evacuate button positions are now consistent across all ground transport vehicles by @Stubbjax in #160
Full Changelog: https://github.com/TheSuperHackers/GeneralsGamePatch2/commits/1.0.0