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No Grass Under Buildings 1.3.1

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@TheTechMonkey TheTechMonkey released this 22 Aug 02:48
· 13 commits to main since this release

No Grass Under Buildings 1.3.1

This release fixes the reported periodic frame pauses while keeping grass suppressed after travelling away from a factory and returning.

Changes

  • Replaced recurring full-world building scans with event-driven placement and dismantle tracking.
  • Scans existing buildings once when a save loads.
  • Reapplies grass and decorative-foliage suppression when an area streams back in.
  • Batches zooped and blueprint building changes into one targeted refresh.
  • Skips unnecessary refreshes when another building still covers the affected area.
  • Restores vegetation when its final covering building is dismantled.
  • Removes automatic trace capture and recurring diagnostic log spam.
  • Includes Steam and Epic Windows clients, Windows dedicated server, and Linux dedicated server.

Compatibility

  • Satisfactory 1.2.4 (CL 502094)
  • SML 3.12