No Grass Under Buildings 1.3.1
No Grass Under Buildings 1.3.1
This release fixes the reported periodic frame pauses while keeping grass suppressed after travelling away from a factory and returning.
Changes
- Replaced recurring full-world building scans with event-driven placement and dismantle tracking.
- Scans existing buildings once when a save loads.
- Reapplies grass and decorative-foliage suppression when an area streams back in.
- Batches zooped and blueprint building changes into one targeted refresh.
- Skips unnecessary refreshes when another building still covers the affected area.
- Restores vegetation when its final covering building is dismantled.
- Removes automatic trace capture and recurring diagnostic log spam.
- Includes Steam and Epic Windows clients, Windows dedicated server, and Linux dedicated server.
Compatibility
- Satisfactory 1.2.4 (CL 502094)
- SML 3.12