No Grass Under Buildings 1.3.7
Fixes a compatibility issue that could freeze the game and rapidly consume memory when placing certain modded buildings, including the standard and stackable Magic Machines.
No Grass now validates building footprint data, ignores nonphysical component bounds while preserving valid physical parts, and limits oversized spatial-index work. Placement, save loading, dismantling, and repeated reloads were tested with every Magic Machines building.
Includes Windows client, Windows dedicated server, and Linux dedicated server builds for Satisfactory 1.2.4 and SML 3.12.