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Releases: TheThouZands/create_world_grid_deployer

Create World-Grid Deployer 0.1.0

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@TheThouZands TheThouZands released this 21 Jul 22:35

Create World-Grid Deployer 0.1.0

The first packaged release of Create World-Grid Deployer for NeoForge 1.21.1.

Highlights

  • Adds World-Grid Use as a third Create deployer mode on Sable physics sublevels.
  • Places into the stationary parent world using a bounded, face-connected sweep, so fast vehicles can build continuous bridges, walls, and tunnels.
  • Preserves the mode through world saves, restarts, assembly, and disassembly.
  • Uses Create's normal placement handling and respects replaceability, loaded chunks, inventories, events, and support rules.
  • Includes client-predicted target, point-path, and candidate-block overlays plus optional server-authoritative placement outcomes.
  • Adds Create-styled configuration screens and private-by-default outcome access controls.
  • Animates World-Grid deployer hands from Sable's render-interpolated world motion rather than RPM.

Compatibility

  • Minecraft 1.21.1
  • NeoForge 21.1.228 or newer in the 21.1 line
  • Create 6.0.10 (>=6.0.10, <6.1.0)
  • Sable 2.0.3 (>=2.0.3, <2.1.0)
  • Java 21

Install the JAR on the server. Client installation is strongly recommended for the mode label, configuration UI, hand animation, and diagnostics. The patch adds no synchronized registry content, so a client without it can still connect when the rest of the modpack matches.

See the wiki for installation, mode behavior, and debugging guidance.