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Echo Protocol v0.3.0-alpha

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@TheYeldo TheYeldo released this 13 Jul 21:04
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Echo Protocol v0.3.0-alpha

Added

  • Stage 3: The Original
  • Independent Original Echo behavior
  • Familiar-location tracking
  • Bed, storage, crafting, furnace, doorway, portal, idle-location, and manual location markers
  • Scripted observing, inhabiting, recognizing, replacing, confronting, and leaving states
  • Rare replacement events in familiar player locations
  • Optional target-only Original text events
  • Optional non-lethal confrontation damage
  • New administrator testing commands
  • Five new Stage 3 advancements
  • Persistent Stage 3 progress and cooldowns

Improved

  • Late-game psychological horror progression
  • Player familiarity tracking
  • Safe scripted Echo positioning
  • Server-authoritative privacy
  • Persistence of event counters and familiar locations

Known Limitations

  • The Original uses scripted movement rather than advanced navigation
  • Familiar locations are bounded heuristics and do not detect actual ownership
  • Mimic advancement progress completed before v0.3.0-alpha is not retroactively imported into Stage 3 progression
  • Recordings themselves are not preserved across server restarts

Previous Releases

Echo Protocol v0.2.0-alpha

Added

  • Memory Echoes that replay previous player routes
  • Corrupted Echoes with desynchronized behavior
  • Mimic Echoes that copy current movement with a delay
  • Rare scripted hostile Mimic encounters
  • Real player skins
  • Classic and slim player model support
  • Safe Echo spawning and hidden repositioning
  • Server-authoritative private Echo tracking
  • Configurable atmospheric sounds and visual effects
  • Reduced flashing and reduced visual effects settings
  • New advancements
  • New administrator and testing commands
  • English and Russian localization
  • Dedicated server and multiplayer support

Improved

  • Movement and rotation interpolation
  • Echo fade-in and fade-out
  • Line-of-sight handling
  • Multiplayer privacy
  • Echo skin caching
  • Spawn position validation
  • Configuration validation

Known Limitations

  • Some Echo behavior is scripted rather than using advanced navigation
  • Recordings are not preserved across server restarts
  • Sound design currently relies mostly on compatible vanilla sound events
  • Some menu and portal-state detection is limited by server-side information

0.1.0

  • Initial standalone Fabric implementation for Minecraft 1.21.1.
  • Added bounded player recording, per-player stages, server-directed Echo replays, admin commands, localization, placeholder assets, and advancements.