Layer8Problem-AP v0.6.0
DeathLink consolidation, language switch restored, day cleanup.
Breaking (YAML)
- Removed
deathlink_termination,deathlink_warning,deathlink_steam,
deathlink_rage_quit, anddeathlink_filter. The single master
deathlink: true / falsenow enables all four causes (termination,
final warning, letting off steam, rage quit) with no filter. - Removed
Survived TuesdayandSurvived Thursdaylocations. The game
has only three playable days: Monday (hard), Wednesday (normal),
Friday (easy). Location offsets 103 / 104 are reserved and must not
be reused.
Client
- Restored the DE / EN language toggle on the AP connect screen.
It was supposed to live there since v0.3.x but went missing along the way. - Removed the DeathLink checkbox from the connect screen. The YAML is the
single source of truth — the client always advertises the DeathLink tag
on Connect and gates send / receive onslot_data.deathlink. daysSurvivedhook clamped to 3 (Mon / Wed / Fri).- Removed the dead
item_<id>location check in the inventory wrapper that
never resolved to a real location ID.
apworld
Options.pyreduced togoal,starting_day,deathlink.Locations.pyDAY_NAMESis nowSurvived Monday / Wednesday / Friday.required_client_versionbumped to (0, 6, 0).fill_slot_datano longer emits per-cause / filter keys.