Layer8Problem-AP v0.7.0
What changed and why
The three Survived <Day> checks looked like three locations but only
one is ever reachable per player, because the in-game day-lock (added
in v0.4.x) forces the slot to the difficulty encoded in starting_day.
In practice that meant each slot had 61 reachable locations of 63. In
a MultiWorld the generator sometimes placed another player's progression
item on the two unreachable days → seed unsolvable.
v0.7.0 fixes this by only registering the day that matches the slot's
starting_day. The pool shrinks by 2 items, which are given as starting
inventory (filler only) so no progression / useful item is dropped.
Numbers
| v0.6.x | v0.7.0 | |
|---|---|---|
| Achievements | 24 | 24 |
| Days (registered) | 3 | 1 |
| Positive Affection | 18 | 18 |
| Negative Affection | 18 | 18 |
| Total locations / slot | 63 | 61 |
| Guaranteed item pool | 63 | 61 (+ 2 filler precollected) |