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Layer8Problem-AP v0.7.0

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@TheZockerBrain069 TheZockerBrain069 released this 08 Jul 13:29
· 9 commits to main since this release
7671a2c

What changed and why

The three Survived <Day> checks looked like three locations but only
one is ever reachable per player, because the in-game day-lock (added
in v0.4.x) forces the slot to the difficulty encoded in starting_day.

In practice that meant each slot had 61 reachable locations of 63. In
a MultiWorld the generator sometimes placed another player's progression
item on the two unreachable days → seed unsolvable.

v0.7.0 fixes this by only registering the day that matches the slot's
starting_day. The pool shrinks by 2 items, which are given as starting
inventory (filler only) so no progression / useful item is dropped.

Numbers

v0.6.x v0.7.0
Achievements 24 24
Days (registered) 3 1
Positive Affection 18 18
Negative Affection 18 18
Total locations / slot 63 61
Guaranteed item pool 63 61 (+ 2 filler precollected)