-
Notifications
You must be signed in to change notification settings - Fork 2
Debug Trigger Area
Mike-MF edited this page Jul 19, 2026
·
1 revision
This page will explain the usage of the Debug Trigger Area function.
/*
* Author: Mike
* Gives visual area marker for all triggers. Designed only for debug purposes and mission testing purposes.
*
* Call from the server.
*
* Arguments:
* None
*
* Return Value:
* None
*
* Example:
* [] call MFUNC(debugTriggerArea)
*/This function will create area markers matching the size of a trigger for debug / mission testing purposes. It should never be used on a live mission and only from the editor.
[] call tac_mission_fnc_debugTriggerArea;Pages
- Home
- Your First Mission
- Creating A Mission
- Contract Missions
- Difficulty Guidelines
- Events
-
Functions Library
- Ambient Effects
- Battlefield Memorial
- Blacklist Headless
- Base Spectator
- Bomber
- Car Alarm
- Chemical Detector
- Collect Intel
- Connect Battery To Defusable
- Contamination Gas
- Count Alive
- Debug Trigger Area
- Degraded Vehicle
- Dialogue
- Disable AI
- Download Intel
- Earthquake
- Enable AI
- Force Shooting
- Ground Fog
- Hunt
- In Area
- In Area All
- Leaflet
- Lock Doors
- Mark Buildings
- Monitor Units
- Mortar Strike
- Paradrop
- Ping
- Players
- Reaction
- Reinforcements
- Reinforcement Waves
- Respirator Effects
- Set Sleeping
- Sound Source
- Surrender
- Switch Action
- Teleport
- Toggle Lights
- Helicopters
- Resources
- Quality Checklist
- Useful Commands
- ArmaQDL