-
Notifications
You must be signed in to change notification settings - Fork 2
Paradrop
Mike-MF edited this page Jul 19, 2026
·
2 revisions
This page will explain the usage of the Paradrop function.
/*
* Author: Mike
* Orders a vehicle to paradrop units inside cargo slots, will replace backpacks with parachutes.
*
* Call from vehicle waypoint.
*
* Arguments:
* 0: Vehicle <OBJECT>
*
* Return Value:
* None
*
* Example:
* [Vehicle] call tac_mission_fnc_paradrop
*/This function will force crewmembers of helicopters or planes to jump out and paradrop down. It has no influence on where they land only where they jump.
It does replace unit backpacks and is 100% not designed to be used on players. It uses the vehicle as the argument, not groups or units.
Called from vehicle waypoints
Example:
[MyHelicopterOrPlane] call tac_mission_fnc_paradrop;Pages
- Home
- Your First Mission
- Creating A Mission
- Contract Missions
- Difficulty Guidelines
- Events
-
Functions Library
- Ambient Effects
- Battlefield Memorial
- Blacklist Headless
- Base Spectator
- Bomber
- Car Alarm
- Chemical Detector
- Collect Intel
- Connect Battery To Defusable
- Contamination Gas
- Count Alive
- Debug Trigger Area
- Degraded Vehicle
- Dialogue
- Disable AI
- Download Intel
- Earthquake
- Enable AI
- Force Shooting
- Ground Fog
- Hunt
- In Area
- In Area All
- Leaflet
- Lock Doors
- Mark Buildings
- Monitor Units
- Mortar Strike
- Paradrop
- Ping
- Players
- Reaction
- Reinforcements
- Reinforcement Waves
- Respirator Effects
- Set Sleeping
- Sound Source
- Surrender
- Switch Action
- Teleport
- Toggle Lights
- Helicopters
- Resources
- Quality Checklist
- Useful Commands
- ArmaQDL