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Splinter Cell: Double Agent - Widescreen fix broke some shadow buffered lights #1251

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@Joris-truly

Some buffered shadowed lights are completely broken with the widescreen fix. I say 'some' because some point lights render perfectly fine. I guess that's why gone unnoticed for most. (i'm aware it's already a messed up port as it is)

I tested this on two different GPU (Nvidia GTX 1080, and Intel laptop GPU)

Captured some examples:
widescreenfix broke garage1
WITH FIX

widescreenfix broke garage1a
WITHOUT FIX

widescreenfix broke garage2
WITH FIX

widescreenfix broke garage2a
WITHOUT FIX

widescreenfix broke garage3
WITH FIX

widescreenfix broke garage3a
WITHOUT FIX

widescreenfix broke nonbroken light
WITH FIX - As an example to show some lights still work fine

I already tried a lot of fixes found on PCGW (such as tweaking the .INI, and using DGVoodoo2), but deleting the fix is the thing that actually fixed the lighting, haha.

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