Some buffered shadowed lights are completely broken with the widescreen fix. I say 'some' because some point lights render perfectly fine. I guess that's why gone unnoticed for most. (i'm aware it's already a messed up port as it is)
I tested this on two different GPU (Nvidia GTX 1080, and Intel laptop GPU)
Captured some examples:

WITH FIX

WITHOUT FIX

WITH FIX

WITHOUT FIX

WITH FIX

WITHOUT FIX

WITH FIX - As an example to show some lights still work fine
I already tried a lot of fixes found on PCGW (such as tweaking the .INI, and using DGVoodoo2), but deleting the fix is the thing that actually fixed the lighting, haha.
Some buffered shadowed lights are completely broken with the widescreen fix. I say 'some' because some point lights render perfectly fine. I guess that's why gone unnoticed for most. (i'm aware it's already a messed up port as it is)
I tested this on two different GPU (Nvidia GTX 1080, and Intel laptop GPU)
Captured some examples:

WITH FIX
WITHOUT FIX
WITH FIX
WITHOUT FIX
WITH FIX
WITHOUT FIX
WITH FIX - As an example to show some lights still work fine
I already tried a lot of fixes found on PCGW (such as tweaking the .INI, and using DGVoodoo2), but deleting the fix is the thing that actually fixed the lighting, haha.