Releases: ThomasDeStrooper/SEUS_PTGI_HRR_REFORGED
Release list
SEUS PTGI HRR Test 2.1 REFORGED v4.3
New Update
This update focuses on fixing issues with Outdoor Wind and the Force Wet Effect setting, improving shader stability and ensuring foliage behaves correctly in indoor environments.
Fixed
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Fixed an issue where toggling off Outdoor Wind would not stop foliage from moving when there are no windows in the house.
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Fixed an issue where disabling Force Wet Effect could cause the shader to fail to load.
Warning
The shader still has some known bugs. For example, god rays may shine through buildings and mountains when viewed from a distance, particularly when standing outdoors.
SEUS PTGI HRR Test 2.1 REFORGED v4.2
New Update
This update focuses on improving the performance of Photon Clouds and making the clouds look more natural, while delivering a smoother experience across different environments.
Updated
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Improved the performance of Photon Clouds.
- Optimized cloud rendering to improve FPS and reduce performance impact.
- Performance improvements can provide up to approximately 5 additional FPS, depending on the environment and weather conditions.
- Environments with many clouds in the sky, such as rainy weather or midnight, can benefit from a larger FPS boost.
- In more typical environments, such as sunrise, the performance improvement is smaller, at around 2 additional FPS.
- We will continue working on further optimizations to improve performance in future updates.
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Improved the appearance of clouds.
- Fixed an issue that caused the clouds to appear slightly blueish.
- Clouds now look whiter and more natural, improving the overall visual quality of the sky.
Fixed
- Fixed an issue where clouds appeared blueish instead of white.
| What the clouds looked like | What the clouds look like now |
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Warning
The shader still has some known bugs. For example, god rays may shine through buildings and mountains when viewed from a distance, particularly when standing outdoors.
SEUS PTGI HRR Test 2.1 REFORGED v4.1
New Update
This update focuses on improving atmospheric effects, cloud rendering, performance, god rays, and overall visual quality, while introducing a new Photon Clouds effect.
Added
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Added
Photon Cloudsfor a more atmospheric and visually impressive sky.- Photon Clouds add additional depth and detail to the clouds and overall atmosphere.
Updated
-
Improved the
performance of Photon Clouds.- Rendering has been optimized to reduce the performance impact.
- Performance is still not perfect, and we are continuing to improve and optimize it in future updates.
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Improved
god rays.- God rays now look more natural and refined.
- Improved their overall appearance and integration with the environment.
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Improved the overall visual quality and atmosphere of the shader.
Fixed
- Fixed various visual issues related to the new cloud and lighting effects.
- Improved the stability and performance of the new atmospheric effects.
| SEUS PTGI HRR 2.1 | SEUS PTGI HRR 2.1 Reforged | SEUS PTGI HRR 2.1 Reforged with Photon Clouds |
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Warning
The shader still has some known bugs. For example, god rays may shine through buildings and mountains when viewed from a distance, particularly when standing outdoors.
SEUS PTGI HRR Test 2.1 REFORGED v4.0
New Update
This update focuses on improving foliage animations, lighting, stars, entity visuals, Iris compatibility, and overall visual quality, while also adding a new atmospheric Aurora effect.
Added
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Added
Aurorafor some extra atmosphere. : )- Off by default.
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Added a new
plant interaction animationwhen walking through grass and plants.- Plants now move away as you walk through them, creating a more natural interaction with the environment.
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Added glowing eyes to
Spiders, Endermen, and Phantoms.- Their eyes now emit a subtle glow for a more atmospheric appearance.
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Added support for a few more plants with the foliage animation wind system.
Updated
-
Improved the appearance of
starsto make them cleaner and better-looking in the night sky. -
Improved
light renderingto prevent a strange, overly bright cube-like effect around certain lights. -
Improved lighting from
wall-mounted light sources, includingRedstone TorchesandCopper Torches.- Wall-mounted torches now produce more natural and accurate lighting.
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Improved
foliage animationsfor leaves, grass, and flowers.- Movement is now more natural and refined.
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Improved
clouds in GI.- Shadows are now less gray and washed out.
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Improved the overall visual quality and atmosphere of the shader.
Fixed
- Fixed an issue that caused the shader to
not work with Iris. - Improved Iris compatibility after introducing the new foliage animation system.
| SEUS PTGI HRR 2.1 | SEUS PTGI HRR 2.1 Reforged |
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Warning
The shader still has some known bugs. For example, god rays may shine through buildings and mountains when viewed from a distance, particularly when standing outdoors.
SEUS PTGI HRR Test 2.1 REFORGED v3.3
Small Update
This update focuses on improving held light shadows and fixing several shadow-related issues.
Fixed
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Held Light Shadows in Daytime Environments
- Fixed an issue where held light shadows could appear in bright daytime environments, even when the held light should no longer have an effect.
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Weird Shadows Near Walls
- Fixed an issue where strange or distorted held light shadows could appear when standing very close to a wall or other surfaces.
SEUS PTGI HRR Test 2.1 REFORGED v3.2
Release Notes
Small Update
This update focuses on improving the visibility and range of held light shadows, along with continued bug fixes.
Improved
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Held Light Shadows
- Improved held light shadows so they are more visible and noticeable.
- Increased the distance at which held light shadows appear, allowing them to affect objects and entities farther away.
- Continued refining the shadows to make the lighting effect feel more natural and realistic.
Known Bugs
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Held Light in Bright Scenes
- Held light effects can still appear in bright scenes, such as during daytime outdoors, even when the held light should no longer be visible or have an effect.
- This is still being worked on and will be fixed in a future update.
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Pixelated Shadow Corners
- The corners of held light shadows can currently appear pixelated.
- This is a known visual issue that is still being fixed.

SEUS PTGI HRR Test 2.1 REFORGED v3.1
Release Notes
Small Update
This is an update focused on visual improvements.
Added
-
Held Light Shadows
- Added dynamic fake shadows when holding a light source in your hand.
- Nearby objects and entities now cast shadows away from the held light, creating a more realistic effect similar to real life lighting.

SEUS PTGI HRR Test 2.1 REFORGED v3.0
Release Notes
Small Update
This is a update focused on visual improvements and customization.
Added
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Improved Lava Fog
- Improved lava fog so entering lava no longer gives the appearance of being underwater.
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Outdoor Wind
- Added an outdoor-only wind option.
- Wind is now disabled when foliage is placed inside a house.
- Houses with windows will have a subtle wind effect, while houses without windows will have no wind effect.
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Tonemap Comparison
- Added a tonemap comparison feature that lets you display two different tonemaps on the left and right sides of your screen to easily compare them.
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Color Grading
- Added contrast and color grading options to the configuration menu.
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Ray Tracing Range
- Ray tracing distance can now be increased beyond the Ultra setting.

SEUS PTGI HRR Test 2.1 REFORGED v2.9#6
Release Notes
Small Update
This is a small update focused on improvements and fixes.
Fixed
-
Parallax / Motion Vectors
- Fixed an issue where Parallax was changing the per-pixel position used to generate motion vectors.
- This could cause the shader to generate false motion as the camera angle changed, resulting in amplified flickering and blur during motion-blur and temporal passes.
- Fixed the resulting flickering blur, particularly along the top of the screen.









