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Releases: Thomasrobb5/spacejump-releases

SpaceJump v0.25.0

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@Thomasrobb5 Thomasrobb5 released this 06 Oct 19:55
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Build it your way

  • Building rebuilt, ARK-style: walls, floors, roofs and stairs snap into place, with simpler controls and a build wheel for everything else
  • New moving parts: big hinges, turntables, long pistons and slider rails that carry whatever you build on them, plus levers and alarm beacons
  • Interactive tutorials for every job and system, offered the first time you meet them and replayable from Pause > Tutorials
  • Everything now works on a controller, and a controls card sits on the right while you fly (F1 or L3 + Y hides it)
  • Photo mode (F9, or R3 + D-down): freeze time, fly a free camera and take shots with depth of field, filters and cinema frames

SpaceJump v0.24.1

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@Thomasrobb5 Thomasrobb5 released this 06 Oct 12:57
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  • Part 2 wake-up: you can now actually see out of the escape pod - the cabin, Hearth below and the Maw - instead of empty space
  • Sit a little higher in the pod's seat for a bigger view of the planet; the floating boxes no longer block the window
  • Officer 226's quantum jump now flies around Hearth instead of straight through it

SpaceJump v0.24.0

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@Thomasrobb5 Thomasrobb5 released this 06 Oct 12:34
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  • New title screen: a cleaner menu over the Earth view, with a short description of each option
  • SANDBOX on the main menu: pick Station Walk, Space Flight or Build from one place (no more hidden hotkey)
  • SAVED DATA: see every save on your PC with its size and date, clear any of them (or everything) to start fresh, or open the save folder

SpaceJump v0.23.1

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@Thomasrobb5 Thomasrobb5 released this 06 Oct 12:17
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  • Part 2 wake-up: once the pod stops tumbling, the view now turns to Hearth and then the Maw as HERMES names them, instead of staring at empty space

SpaceJump v0.23.0

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@Thomasrobb5 Thomasrobb5 released this 06 Oct 01:07
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  • Escape Pod 2 completely remade: much roomier, far more detailed single-seat lifeboat (canopy, couch with harness, three-screen console, cargo locker, life support and more)
  • Officer 226 now has a voice, and the missing HERMES Part 2 lines are voiced

SpaceJump v0.22.0

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@Thomasrobb5 Thomasrobb5 released this 05 Oct 23:35
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  • New Part 2 opening: after the jump, fire your pod's distress beacon and Officer 226 of the Kessler Reach Patrol comes to fetch you
  • Ride in 226's jump seat to Kestrel Exchange: look around while he jumps there and flies you into hangar 01
  • The impound office pays out for your pod, which just covers your first ship: buy the Wren at the exchange and she's waiting on the pad
  • Your first home is now a station out in open space, and the air clock is gone
  • Cruise control: C (L3 + D-pad down on a pad) holds your speed until you brake or touch the throttle
  • Fixes: the escape pod doorway no longer blocks you during the evacuation, and the Act IV bridge consoles behave. Part 2 saves from before this update start Part 2 again

SpaceJump v0.21.1

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@Thomasrobb5 Thomasrobb5 released this 05 Oct 21:32
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  • The stair-stepped blocks on the screen are gone (Cinematic clouds)
  • No more floating text over machines, robots and objectives: fixed signs instead
  • The Earth below turns very slowly
  • Pod Alpha interior polish: dressing, prop alignments and lighting clean-up across all station modules

SpaceJump v0.21.0

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@Thomasrobb5 Thomasrobb5 released this 05 Oct 17:31
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  • A new Moon in Pod Alpha's sky: lit by the sun, phased realistically, with crater relief, earthshine, and Blood Moon eclipse umbra
  • Framed for viewing: positioned right in the Pod Alpha viewport and Command Deck panoramic windows
  • Living Earth from orbit: dual-lobe moving ocean sunglint path with surface chop
  • High-latitude auroras: smooth polar auroral oval ribbons on the night side
  • Convective storms: rapid multi-stroke lightning discharges in dense cloud tops
  • Mesospheric airglow: emerald and gold chemiluminescent ribbon hugging the planetary limb

SpaceJump v0.20.1

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@Thomasrobb5 Thomasrobb5 released this 05 Oct 15:30
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  • Doors work again: wall pieces with windows were blocking every doorway
  • Much better frame rate around the station (far fewer shadow draws; rooms behind walls are no longer drawn)
  • Fixed the stepped blocks stuck on screen (sun shadows)
  • Fixed flickering surfaces on the refinery roof, the lift and some doorways
  • EVA suit rack: the helmet now fits under the canopy
  • HERMES' orb hangs under its projector again
  • The hangar now uses Kestrel's landing pad
  • Reactor hall: the coolant pipes now connect to the tanks and pumps

SpaceJump v0.20.0

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@Thomasrobb5 Thomasrobb5 released this 05 Oct 13:29
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  • Pod Alpha rebuilt: every room of the starting station remade at full detail - lined walls, pipes, cable runs, lived-in clutter, flickering lights, steam and sparks
  • New voice acting: HERMES, 47 and the cast re-voiced throughout the story
  • Survival mode: choose Creative or Survival for a new game. In Survival, building costs materials and removing a piece gives them back
  • Materials inventory (I), plus a refinery and fabricator for your station: smelt ore into bars, then make plates, frames, wiring and circuits
  • Contracts boards at Kestrel, Tallow and Meridian: hauling runs, mining quotas, supply drops to your own station and drone bounties
  • New planet terrain: mountain ranges, eroded valleys, river beds, canyons and proper coastlines on every planet