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VKS3D r2672@ce3bf98
Pre-release
Pre-release
Build archive: https://github.com/ThreeDeeJay/VKS3D/releases/tag/archive-view-fix
Build log: https://github.com/ThreeDeeJay/VKS3D/actions/runs/35304685603
What's Changed
- Fix deferred shadow projection by @ThreeDeeJay in #3
- Fix tesselation shader regression by @ThreeDeeJay in #4
- Fix advanced pipeline (deferred rendering) in SuperTuxKart by @ThreeDeeJay in #5
- Implement off-axis stereo projection by @ThreeDeeJay in #6
- Fix swapped eyes and off-axis projection by @ThreeDeeJay in #7
- Fix crash when resizing window by @ThreeDeeJay in #8
- Fix window resize causing a black view by @ThreeDeeJay in #9
- Fix 3D Vision crash, focus and click-through by @ThreeDeeJay in #10
- Flatten UI to screen depth by @ThreeDeeJay in #11
- Initial DXVK Direct3D 9 support by @ThreeDeeJay in #12
- Add stereo shader blacklist environment variable by @ThreeDeeJay in #13
- Improve debug script by @ThreeDeeJay in #14
- Add automatic mono UI for DXVK by @ThreeDeeJay in #15
- Add support for Vulkan 1.3 and dynamic rendering by @ThreeDeeJay in #16
- Fix multisampling and cascaded shadow mapping by @ThreeDeeJay in #17
- Fix Variable Rate Shading by @ThreeDeeJay in #18
- Quality of life updates by @ThreeDeeJay in #19
- Code refactor and clean up by @ThreeDeeJay in #20
- Add projection UBO tracking by @ThreeDeeJay in #21
- SPIR-V shader validation fixes by @ThreeDeeJay in #22
- Fix DXVK mono regression by @ThreeDeeJay in #23
- Improve UI detection by @ThreeDeeJay in #24
- Add Geometry Shader patcher by @ThreeDeeJay in #25
- Add Mesh Shader patcher by @ThreeDeeJay in #26
- Improve MultiView Render Pass classification by @ThreeDeeJay in #27
- Add Ray Tracing shader patcher by @ThreeDeeJay in #28
- Improve Vertex + Fragment Shader classification by @ThreeDeeJay in #29
- Add generic depth fix for sky and UI shaders by @ThreeDeeJay in #30
- Improve geometry/UI shader classification by @ThreeDeeJay in #31
Full Changelog: archive-NV3D-Lib...latest_view-fix