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Releases: TimbnMods/Timbn.GraveyardKeeperTwo
Releases · TimbnMods/Timbn.GraveyardKeeperTwo
Release list
Timbn Core 2.1.0
Game Version
1.010
Build Number
5ec8094e4c33
Changes
- Mods can now open a window that asks for text, asks yes or no, or shows a message, in the game's own look. Chest Labels uses it to name chests.
- These windows load when a save starts, so the first one opens without a hitch.
Timbn Chest Labels 1.0.0
Game Version
1.010
Build Number
5ec8094e4c33
Timbn Core Minimum Version
2.1.0
Changes
- First release. Press Label at a chest to give it a name that floats over it, in the same style as grave quality.
- Names can hold a color tag or one of the game's icons through a sprite tag.
- Names are saved with your game, and taking a chest apart loses its name.
Timbn Zombie Customizer 1.1.0
Game Version
1.010
Build Number
5ec8094e4c33
Timbn Core Minimum Version
2.0.0
Changes
- Now runs on Timbn Core 2.0.0.
- Rows with nothing to choose for a zombie, like Beard and Clothes, are grayed out.
- A zombie at a mine or a garden keeps its beard and hair color under its work hat.
Timbn Vanilla Tweaks 1.12.0
Game Version
1.010
Build Number
5ec8094e4c33
Timbn Core Minimum Version
2.0.0
Changes
- Now runs on Timbn Core 2.0.0.
- Larry's offer of spare boards and of the lost Inquisitor's medallion is now a proper conversation you can accept or turn down.
- The boards offer shows up when you have fewer than two boards and no sawhorse or circular saw. The medallion offer only shows up if you lose the medallion before opening the tower prison bars.
- A Zombie Supplier with nowhere to put its item walks back to its station and shows the no storage icon, instead of standing still.
Timbn Living Town 1.0.0
Game Version
1.010
Build Number
5ec8094e4c33
Timbn Core Minimum Version
2.0.0
Changes
- First release. The village and the port get a daily life.
- Herm, Linda, Larry and the astrologer follow daily routines, and Herm only trades during his opening hours.
- Villagers visit the graveyard each day, more the more grateful the town is, and stroll its paths, graves, benches and church.
- The day after you bury a body, villagers hold a funeral for it.
- About once a week a neighbor asks you to cook a dish or carry a parcel across town, and pays its sale price.
- Translated into all eleven of the game's languages.
Timbn Infusion Rack 1.0.0
Game Version
1.010
Build Number
5ec8094e4c33
Timbn Core Minimum Version
2.0.0
Changes
- First release. Your zombies can earn tech points.
- A new Infusion Rack tech on the Anatomy tab, right after Body Places II.
- Distill hearts, guts and brains at the Distillation Cube into Red, Green and Blue Spirit Solutions, one per white skull.
- Build the Infusion Machine at the Morgue desk with two Infusion Stands, lay zombies in the stands and infuse them with a solution and a Blue Crystal.
- Infusions need skull mastery 4.
- Config
Infusion Rack:PointsPerSolutionadded. - Translated into all eleven of the game's languages.
Timbn Core 2.0.1
Game Version
1.010
Build Number
5ec8094e4c33
Changes
- Loading a save is quicker, since the quest tree is no longer rebuilt when nothing changed it.
- No more stutter when many objects change at once, such as arriving somewhere new. Walkable area updates are spread over several frames.
- Fixed gaps in the walkable area where big objects like a riverbank cross two areas.
- Fixed a hitch when a new day starts and quests roll.
- Fixed a hitch on the first talk after loading.
Timbn Core 2.0.0
Game Version
1.010
Build Number
5ec8094e4c33
Changes
- A big rebuild of the shared base every Timbn mod runs on.
- New for mod authors are custom stations and crafts, quests and talks, NPC walks, bubbles, storage windows, known recipe lookups, scene spot lookups, quest markers, hidden crafts that pay tech points, and villager looks loaded ahead of time.
Timbn Campfire Meditation 1.3.0
Game Version
1.010
Build Number
5ec8094e4c33
Timbn Core Minimum Version
2.0.0
Changes
- Now runs on Timbn Core 2.0.0.
- Meditating ends by itself if you get tired.
Vanilla Tweaks 1.7.0 (1.007)
Game Version
1.007
Build Number
51009c7eaefd
Timbn Core Minimum Version
1.4.0
Changes
- Bait kept in a bag now counts when you start fishing. Before, the Keeper said there was no bait, and the Port, Forest and Sewers spots couldn't be fished at all.
- Anything you pick up, craft, buy, or take from a chest goes straight into the bag made for it while that bag has room, such as fish and bait into a fishing bag or seeds into a farming bag. Universal bags work as before.
- Config
Bug Fixes:BaitInBagsandTweaks:SortIntoBagsadded.