TLDR: Create a controlled but randomized system for the cube maps within the windows of each building, and the lighting intensity thats coming off of them.
Cubemaps:
Dario's 1776 cubemaps look great, but we will want more variety so that every window is not identical. Ideally we can include:
3-4 variants on the upstairs parlor or bedroom scenes
2-3 variants appropriate for ground-floor windows (living room, office, kitchen scenes)
To note for cubemaps: "Dutch homes had one or two rooms on the first floor, a smaller upper garret for storage, and many times a clock loft overhead. The outside doors of their houses were split horizontally. "
(New Netherland Institute)
This document has some examples of window cubemap variations, including a kitchen (example 1/2) and bedroom.
Lighting:
Can we add a construction script (or equivalent) to each of the 1776 window scenes that randomly sets the intensity? Right now, all of them are on at 100%.
Let's make x% (say 20% to start) of the windows "off" (glass reflection only) and the remainder of linearly random intensity between 1 and 100%.
The lit windows in 1776 look a bit too uniform (every single window is lit up, and they look too bright for an era lit by gas and candles. Can we...
- Randomly disable 40% of the windows (so that they remain "dark", looking like unlit glass windows)
- Nice to have: lights "go out" over time so that by 3am, 95% are off. Start turning on again at 5am.
- Enable first-floor windows too (they all appear to be dark)
- Lower the brightness overall by 30% (possible to randomize the levels a bit too?)
- Make some windows "flicker" as if lit by candles or inefficient gas lighting
If these are simple parameter changes somewhere, let us know.

Specific Windows:
This new building has a cool new look (and matches the Castello Map), but the windows look too identical, closely spaced (near the door, eg.) and therefore not realistic. Can they be varied 1-2 ways easily? Or the 2nd floor 3 windows combined into one longer one somehow?
BP_1660-A-03_Marten_Cregier
TLDR: Create a controlled but randomized system for the cube maps within the windows of each building, and the lighting intensity thats coming off of them.
Cubemaps:
Dario's 1776 cubemaps look great, but we will want more variety so that every window is not identical. Ideally we can include:
3-4 variants on the upstairs parlor or bedroom scenes
2-3 variants appropriate for ground-floor windows (living room, office, kitchen scenes)
To note for cubemaps: "Dutch homes had one or two rooms on the first floor, a smaller upper garret for storage, and many times a clock loft overhead. The outside doors of their houses were split horizontally. "
(New Netherland Institute)
This document has some examples of window cubemap variations, including a kitchen (example 1/2) and bedroom.
Lighting:
Can we add a construction script (or equivalent) to each of the 1776 window scenes that randomly sets the intensity? Right now, all of them are on at 100%.
Let's make x% (say 20% to start) of the windows "off" (glass reflection only) and the remainder of linearly random intensity between 1 and 100%.
The lit windows in 1776 look a bit too uniform (every single window is lit up, and they look too bright for an era lit by gas and candles. Can we...
If these are simple parameter changes somewhere, let us know.
Specific Windows:
This new building has a cool new look (and matches the Castello Map), but the windows look too identical, closely spaced (near the door, eg.) and therefore not realistic. Can they be varied 1-2 ways easily? Or the 2nd floor 3 windows combined into one longer one somehow?
BP_1660-A-03_Marten_Cregier