v2.5
Full Changelog: v2.4...v2.5
New — Fan-translation toolkit (Debug tools, F1)
A full set of tools for translating any game, all driven by a character table you load (.tbl, the standard romhacking format). Nothing is game-specific, and every result shows its ROM file offset so a hit maps straight to a byte in the cartridge.
Text — decode a region into readable strings, search for a phrase by its exact bytes, scan a whole region for every string at once (an exportable script dump), or run a relative search that finds a word under an unknown encoding by its letter spacing (no table needed).
Crack — type a few words you can read on screen and it builds the .tbl for you: each word is located automatically (or pinned with word @ offset) and its bytes become a real table you can edit, save, or use immediately. Works even on non-alphabetical encodings.
Pointers — find every pointer to an address (to repoint a moved string) or locate the pointer tables themselves. 16 / 24 / 32-bit little-endian, base offset, tolerance.
Compare — byte-diff the running cartridge against a second .ngc. An existing patch's changed ranges are the text, shown decoded on both sides.
Tile viewer — hover any tile to read its index, VRAM address, referencing planes and 16 raw bytes; click to copy.
New — Load tab (live resource gauges)
Green-to-red bars that update as the game runs:
Sprites (OAM) — active sprites out of 64.
Char RAM — distinct tiles referenced out of 512.
Frame rate — whether the game is finishing its work in time (the honest "is it overloaded" signal).
Both VRAM gauges are exact counts read straight from video memory.
Fullscreen & window
Fullscreen now hides the sidebar and toolbar for the game alone (optional, on by default).
In fullscreen, the toolbar auto-reveals when you move the mouse and hides again when it's still — always reachable, never in the way.
Exit fullscreen with Esc or a double-click (double-click also enters it).
The toolbar can auto-hide when the mouse goes idle and reappear on any move, in windowed mode too (optional, on by default).
The main window and the debug window can now be made much smaller — long help text used to force them very wide; they resize freely now.
Fixes
Aspect ratio no longer stretches after toggling fullscreen or hiding the sidebar/toolbar. (The frame was being scaled to the old canvas size, and a paused game never corrected it.)
Library covers no longer render as white boxes (issue #2): covers are rendered by booting each game, which needs bios.bin — with none, the cards now stay blank and say why, instead of caching a blank frame forever. They render automatically once a BIOS is set.
Notes
New options live in Settings > Video: Hide UI in fullscreen, Auto-hide toolbar when idle.
If a game looks stretched to 16:9 in fullscreen, set Settings > Video > Aspect to Fit window or Pixel-perfect (Stretch fills the screen ignoring the 160:152 ratio, by design).
English and French translations updated.