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Accuracy
Generated from the thetowersdk repository. Edits made here are overwritten on the next push — change the source file instead.
Data tables are exact values transcribed from the game. Where a table was taken from a particular build, its docblock names that version.
The formulas under mechanics/ are not all exact. Some reproduce the game's own code; others are
fitted to observed in-game behavior and are close but not exact, particularly at very high waves
and tiers. Don't rely on one to match the game to the last digit unless its docblock says it does.
Wave scaling in particular builds on earlier community work — see Credits.
Generated from TheTowerSDK — do not edit here. Docs and live demos: https://tmrxjd.github.io/TheTowerSDK/
- Quick Start
- Entry Points
- How It Fits Together
- Getting a Save File
- Reading a Save
- Reading The Community Wiki
- Formulas
- Builders
- Charts
- Effective Paths
- Examples
- Templates
- Building a Bot On This
- Google Sheets
- Desktop and Mobile
- Optional Add-ons
- Using It With An AI Agent
- Using Your Own Artwork
- Names And Acronyms
- Patch Notes
- Accuracy
- Versioning
- Where the Docs Live
- Contributing
- Credits
- License
Guides
Examples
- 01-browse-game-data.ts
- 02-read-a-save-file.ts
- 03-plan-upgrades-from-a-save.ts
- 04-generate-a-chart.ts
- 05-generate-a-cost-table.ts
- 06-read-the-community-wiki.ts
- 07-format-like-the-game.ts
- 08-build-a-calculator.ts
- 09-build-a-bot.ts
- 10-read-a-sheet.ts
- 11-build-a-knowledge-base.ts
- 12-show-module-and-card-art.ts
Templates