Time Layer — Playtest 03
Pre-release
Pre-release
Time Layer — Playtest 03
First public source release of a small Codex-built Unreal Engine C++ puzzle game.
- Two connected rooms and two eras.
- A bridge/security/power-cell puzzle followed by a three-ring resonance puzzle.
- Native interaction, collision, pause menus and in-session checkpoints.
- 63 in-engine functional checks completed on the development Mac.
- Pure puzzle-rule CI passes, including all 64 phase combinations.
- Original project content is MIT; Unreal Engine is separately installed/licensed.
Attached media
time-layer-trailer-v1.mp4: 30-second 1080p H.264/AAC trailer with English on-screen
copy and original synthesized music. Native UE camera captures with staged shots
and real game interaction logic; not a continuous human playthrough or FPS benchmark.
time-layer-cover.png: matching cover and source-code QR.
Important limitations
This is a source project, not a packaged executable. Tested with Unreal Engine
5.8.2, Xcode 26.4 and Apple Silicon. No persistent saves, networking, controller
support or cross-platform validation. An editor shutdown anomaly remains
unresolved; long-session stability is not established. See README for setup.