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Time Layer — Playtest 03

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@ToBeWin ToBeWin released this 13 Sep 08:00

Time Layer — Playtest 03

First public source release of a small Codex-built Unreal Engine C++ puzzle game.

  • Two connected rooms and two eras.
  • A bridge/security/power-cell puzzle followed by a three-ring resonance puzzle.
  • Native interaction, collision, pause menus and in-session checkpoints.
  • 63 in-engine functional checks completed on the development Mac.
  • Pure puzzle-rule CI passes, including all 64 phase combinations.
  • Original project content is MIT; Unreal Engine is separately installed/licensed.

Attached media

time-layer-trailer-v1.mp4: 30-second 1080p H.264/AAC trailer with English on-screen
copy and original synthesized music. Native UE camera captures with staged shots
and real game interaction logic; not a continuous human playthrough or FPS benchmark.

time-layer-cover.png: matching cover and source-code QR.

Important limitations

This is a source project, not a packaged executable. Tested with Unreal Engine
5.8.2, Xcode 26.4 and Apple Silicon. No persistent saves, networking, controller
support or cross-platform validation. An editor shutdown anomaly remains
unresolved; long-session stability is not established. See README for setup.