Read the document here: https://tobincavanaugh.github.io/SCRAMBLE-MK2-Doc/
Rendered in Blender 5.1.2 Eevee
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| SCRAMBLE MK2 |
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| SCRAMBLE Goggles side view | SCRAMBLE Goggles top view |
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| Compute Block side view | Compute Block underside view |
View the full document here!: https://tobincavanaugh.github.io/SCRAMBLE-MK2-Doc/ .
It is written in typst and served via Github Pages.
The document is written to be an in universe internal SCP Foundation document that was digitized during the Foundation's Document digitization initiative.

The 3D models are not designed to be 3D printed or used in games. As you can likely tell by the images involved, the poly counts are quite high and would not be suitable for game assets. I made this project because I was unhappy with the existing SCP SCRAMBLE Goggles designs that existed online. After reading about the in universe incident with the initial SCRAMBLE Goggles, I thought I could design a pair that was more advanced and more well thought through. I applied my engineering knowledge to design a feasible, if perhaps excessive design of what the SCRAMBLE goggles could look like, in this case the MK2 version. There is no lore or discussion about a MK2 pair existing, so this is a unilateral move on my part, to hopefully provide the community with a starting point.
The document covers, from a high level, the electronics and software portions of the design. The goggles serve as an advanced, though totally technically feasible design for SCRAMBLE Goggles, even ones that could be built in real life, though we don't have any cognitohazards to make them useful. The design is the culmination of several weeks of rumination, and a week or two of 3D modelling to get a final design I was happy with.
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AI WAS exclusively used in the following portions of the project:
- Generating the SCP file viewer website
- Generating the typst
compile.ps1script - Initializing the typst template
AI was NOT used in the following portions of the project:
- Writing the actual SCRAMBLE MK2 document
- Generating images (ie the renders)
- Making design decisions
The 3D files are not included in this repository due to their size. Contact me if you want access to them.










