Source Manager for Unreal Engine v1.0.0
First public release.
Download SourceManagerSetup.exe below - per-user install, no admin rights needed, Windows 10/11 x64.
Free community tool that automates the Unreal Engine source-build workflow: dependency setup (Visual Studio 2022 / Git / Perforce), engine source download, editor builds, Perforce sync and one-click launch. Not affiliated with Epic Games.
Update 2026-07-16 (installer refreshed)
Dedicated server support (Build tab)
- Launch the built server straight from the app - the .uproject is passed automatically, plus your own launch arguments (map name,
-log,-port=7777, ...), remembered between sessions - Create
<Name>Server.Target.cswith one click - derived from your project's own game target, so engine-version settings carry over - Build your project's dedicated-server target against the source engine, with live progress and run instructions in the log
- Detects code-less projects (servers need a C++ project) and guides you to fix it
Full project recompile (Sync & Launch, step 3) - now a true clean rebuild
- Closes Unreal/Visual Studio processes holding file locks (VS only after confirmation)
- Deletes
Intermediate/DerivedDataCache/Binaries/.vsand stale.sln/.vcxprojfiles, clearing read-only flags first (Perforce) - Preflight names any enabled plugin that is missing before wasting a build
- Regenerates project files, then rebuilds from scratch - reliably fixes the "Missing Modules" dialog
Update 2026-07-14 (installer refreshed)
- Sanity Check button on Sync & Launch: tests the whole chain (tools, engine, dependencies, VS components, Perforce ticket, workspace, binaries) and says which tab fixes each problem
- One-click Install buttons for Git and Perforce on the Dependencies tab (winget), no app restart needed
- Built-in Guide tab: step-by-step onboarding for new team members, opens on first launch
- Report-a-bug button: pre-filled GitHub issue with diagnostics and recent log
- ShaderCompileWorker now builds automatically (editor builds and before launch)
- Fixed: "Missing Modules" for launcher-built projects via project rebuild step
- Fixed: crash-popup storm when switching to the Build tab during a running operation
- Fixed: unreadable dropdown text; USM app icon added; rebranded to "Source Manager for Unreal Engine"